Topic:   I know how to bring the GMG's popularity back!   (Read 19917 times)


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Connors


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Re: I know how to bring the GMG's popularity back!
« Reply #15 on: December 04, 2011, 08:19:00 PM »
You know I'm not sure that levels thing makes sense now I think about it... The way I said it was odd.
I don't know if we need a card system at all. I just wonder how you could organize data for levels/maps in any game, so that the game can load it in. It would be cool to allow map data to be saved in separate places.
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Gan


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Re: I know how to bring the GMG's popularity back!
« Reply #16 on: December 04, 2011, 08:37:13 PM »
Truthfully you could have all the game data coded in.

GetLevel(levelNum) - Returns a level class for the levelNum completely filled with data of the level.

That's something the user can make by themselves with the customizable classes.

Or perhaps if the level data was saved as a text file, it could be loaded and parsed by a method the user made.

x


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Re: I know how to bring the GMG's popularity back!
« Reply #17 on: December 04, 2011, 09:51:38 PM »
There are already many HTML5 based game makers. Some even use a BASIC syntax. I think this idea is silly.

http://www.monkeycoder.co.nz/Monkey/about.php -- BASIC that compiles to JS/HTML5
http://www.appgamekit.com/platforms-and-features.php -- BASIC that will compile to HTML5
http://www.yoyogames.com/gamemaker/html5
http://www.scirra.com/

Point is you need to make this idea a little more original if you want to stand out.
« Last Edit: December 04, 2011, 09:59:16 PM by x »

Gan


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Re: I know how to bring the GMG's popularity back!
« Reply #18 on: December 04, 2011, 10:12:46 PM »
You have a valid point.

What can this concept project do that Monkey, Yoyo, ect can't?

They got drag and drop, they got built in image editing, they got full feature languages, I got bad grammar.

We need this to stand out. How do we do that?

Any suggestions?

Gan


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Re: I know how to bring the GMG's popularity back!
« Reply #19 on: December 04, 2011, 10:28:54 PM »
At the moment all I can think of is making the HTML5 GameMaker online using JS for the interface and PHP to interpret the code.

We could integrate it into the GMG which would mean we'd need a full site make over to make the forums match with the site with the HTML5 GameMaker.

That would not only boost the GMG's popularity but also give us something original.
Then add some ads and the GMG has sustainable cash flow for contests.

Gan


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Re: I know how to bring the GMG's popularity back!
« Reply #20 on: December 04, 2011, 10:52:07 PM »
Aha!
I figured out how to get over a stumbling block. The GMG will store game files but not images and music associated with a game. So to use an image in their game they'll need to find a host to put the image on then they paste the link into the HTML5 GameMaker and voila. Solves that fundamental problem.
Then using the forum I can have saved games be accessible through forum account. In order to use the HTML5 GameMaker they'll need to be logged on the GMG.
Brilliant...

Still thinking this through, feel free to chip in.

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Re: I know how to bring the GMG's popularity back!
« Reply #21 on: December 04, 2011, 10:58:54 PM »
I could just keep working on that compiler I was writing too, add some GLFW support and put in some basic 2D commands. I could basically copy the SC/GM syntax but add OOP support, procedural support and make it a hullova lot faster since it gets converted to C++ then compiled by the GNU compiler.

x


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Re: I know how to bring the GMG's popularity back!
« Reply #22 on: December 04, 2011, 11:02:52 PM »
I should add I think having your BASIC -> HTML5 compiler plug into the back-end on the site is a great idea.

Gan


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Re: I know how to bring the GMG's popularity back!
« Reply #23 on: December 04, 2011, 11:57:07 PM »
Excellent suggestion X. When we get the HTML5 GameMaker running, being able to compile to executable binaries is a very valuable feature.

x


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Re: I know how to bring the GMG's popularity back!
« Reply #24 on: December 05, 2011, 12:39:39 AM »
Yeh, have them based on a similar (or same) syntax would make things pretty awesome.

We could create a single IDE then multiple compile targets. This is starting to sound like a free version of Monkey.

Connors


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Re: I know how to bring the GMG's popularity back!
« Reply #25 on: December 05, 2011, 01:22:49 AM »
Just some feedbak on copying SC syntax:
Things like LET and THEN seem like they are mostly to make the compiler's job easier. They aren't necessary!
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Circuit


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Re: I know how to bring the GMG's popularity back!
« Reply #26 on: December 05, 2011, 02:36:10 PM »
Sounds great Gan.  I really like the mockup.  I look forward to seeing this realized.

Regarding the card-based thing... I don't think that HTML5 GameMaker should be card-based either, but I think that there should be some way to visually separate different sections of code into levels or scenes.  I also think that it should have some sort of form editor to help the user generate interface code, like Xcode, NetBeans, etc..  Since cards and levels and forms are fairly similar concepts, I wonder if you could make one broad feature to serve all of those purposes.  To be clear, this would be to help generate code, not to replace coding.

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Oh hey! I didn't think we had any new members, welcome to GMG! ;D
Thank you Connors.   :)

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Re: I know how to bring the GMG's popularity back!
« Reply #27 on: December 05, 2011, 02:46:35 PM »
Interesting idea. I could definitely see that being useful. I think it's something that could be added later. A sort of level designer tab that allows you to place sprites in certain parts of the screen, then generates the code for the placement.
Very handy indeed, means the user wouldn't need to guess and check when placing pixel locations.

Connors


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Re: I know how to bring the GMG's popularity back!
« Reply #28 on: December 05, 2011, 06:52:27 PM »
That would be amazing.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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