Topic:   programming TI-BASIC   (Read 31757 times)


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Zoo


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Re: programming TI-BASIC
« Reply #15 on: September 24, 2011, 01:24:02 PM »
Yeah, 16bit, I believe.
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Re: programming TI-BASIC
« Reply #16 on: September 24, 2011, 06:46:27 PM »
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Woah hold on how is it so close to GM? ???

C is almost exactly like GM, syntax just involves more parenthesis, and C can do more stuff

Ti-BASIC is also similar to BASIC, which is similar to GM. Let me put it this way. If you found your way to a TI-BASIC operations manual. You'd understand everything, and be programming as well in it as you would with GM.

EDIT: whoa they really come in color! mines just black LED light letters. Or something like that.
« Last Edit: September 24, 2011, 06:48:15 PM by KurtManion »
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Re: programming TI-BASIC
« Reply #17 on: September 24, 2011, 08:09:57 PM »
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C is almost exactly like GM, syntax just involves more parenthesis, and C can do more stuff
C is a lot different than GM. You got methods, you malloc your resources, you got structs you can make, pointers(WHICH I LOVE!), and syntax is completely different. GM is to C as a Toothpick is to a Horse. The similarities are few but a horse is much more powerful than a toothpick.

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EDIT: whoa they really come in color! mines just black LED light letters. Or something like that.
Same, I just got a black and white one.

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Re: programming TI-BASIC
« Reply #18 on: September 24, 2011, 08:37:58 PM »
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C is a lot different than GM. You got methods, you malloc your resources, you got structs you can make, pointers(WHICH I LOVE!), and syntax is completely different. GM is to C as a Toothpick is to a Horse. The similarities are few but a horse is much more powerful than a toothpick.

Same, I just got a black and white one.

well when you put it like that... I just remember learning it I could compare tons of things to GM. It the end your right, but for some reason I'll always thing of them as brothers (C being the older brother)
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Re: programming TI-BASIC
« Reply #19 on: September 28, 2011, 09:08:56 PM »
They are all high level languages (just).

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Re: programming TI-BASIC
« Reply #20 on: October 24, 2011, 07:59:55 PM »
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the language is extremely simple, and allegedly follows BASIC syntax, but I see a larger resemblance to GM, and C.
The scripting language found in GameMaker is essentially a dialect of BASIC.

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Anyone notice that a TI calculator costs about the same as an iPhone but is still technology from the old days?

Seriously, we pay big bucks for something we could've bought ten+ years ago.
2 color screen, clunky body, slow screen refresh rate, probably a very tiny amount of ram, no internet browsing...
If it was a smart phone it'd be the crapiest one around.
http://xkcd.com/768/  :)
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Re: programming TI-BASIC
« Reply #21 on: October 25, 2011, 04:02:05 PM »
lol I love that comic. I kinda like the old-style display though. you can't find any graphics like that anymore.

BASIC dialect, yeah I remember reading that somewhere, what can BASIC do that GM can't?
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Re: programming TI-BASIC
« Reply #22 on: October 26, 2011, 07:16:16 PM »
Actually I'm learning that TNT Basic is very similar to C minus the semicolons.
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Re: programming TI-BASIC
« Reply #23 on: October 27, 2011, 05:57:50 PM »
Yeah bell does have a fetish with senicolons. I love using them though they can make your code more organized. And asthetically pleasing
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Re: programming TI-BASIC
« Reply #24 on: October 27, 2011, 10:38:49 PM »
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Actually I'm learning that TNT Basic is very similar to C minus the semicolons.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC; as potential programmers they are mentally mutilated beyond hope of regeneration"
- Edsger Dijkstra

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Re: programming TI-BASIC
« Reply #25 on: October 28, 2011, 11:21:57 AM »
I highly doubt it's that close to BASIC. XD
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Re: programming TI-BASIC
« Reply #26 on: October 28, 2011, 06:57:39 PM »
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what can BASIC do that GM can't?
GM script language omitted a few BASIC features, but it also added GM-specific things like dialogs and prompts.

Notably, GM script language does not allow arithmetic expressions involving more than two terms or factors, so e.g. these two lines
Code: [Select]
X = 1 * 2
X = 1 + 2

will work, but these won't:
Code: [Select]
X = 1 + 2 + 3
X = 1 * 2 * 3


Furthermore, GM scripting does not support parentheses.
« Last Edit: October 28, 2011, 07:13:37 PM by GabrielCA »
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Re: programming TI-BASIC
« Reply #27 on: October 28, 2011, 07:02:01 PM »
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Actually I'm learning that TNT Basic is very similar to C minus the semicolons.
Does TNT Basic have pointers ?
This is ************sparta;
« Last Edit: October 28, 2011, 07:12:46 PM by GabrielCA »
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Re: programming TI-BASIC
« Reply #28 on: October 28, 2011, 09:23:32 PM »
TNT Basic is NOTHING like C, in fact I would almost go as far as to say they are diametrically opposed approaches to programming.

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Re: programming TI-BASIC
« Reply #29 on: October 28, 2011, 09:47:17 PM »
All this talk about C!  Memory management is a frightening concept.  I don't want to have to deallocate anything myself.   :-[