Topic:   Inventory System   (Read 21605 times)


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Silverwind


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Re: Inventory System
« Reply #15 on: June 13, 2008, 03:54:52 PM »
Just checked it now. Nice, though it's not the source code. Was that intentional?

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Tireas Dragon


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Re: Inventory System
« Reply #16 on: June 13, 2008, 04:06:11 PM »
do you want the source code? It looks like your making a inventory system quite similar.
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Gan


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Re: Inventory System
« Reply #17 on: June 13, 2008, 04:27:52 PM »
Ah, this is great, once I get a few things straightened out I will see if I can put this in a few Sc games!

Sorry I didn't check this out earlier, I have been gone for a week.


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Silverwind


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Re: Inventory System
« Reply #18 on: June 13, 2008, 05:34:22 PM »
Quote
do you want the source code? It looks like your making a inventory system quite similar.
No thanks, I don't need it. I just thought you were releasing the system as open source and was making sure you knew it was a compiled app in case you had done so by mistake.

I believe there was a fantastic inventory system in SC awhile ago. Eq knows more about it than I do.
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Tireas Dragon


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Re: Inventory System
« Reply #19 on: June 13, 2008, 08:19:16 PM »
Really what did it do and how did it work?


« Last Edit: June 13, 2008, 08:19:26 PM by Tireas_Dragon »
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Silverwind


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Re: Inventory System
« Reply #20 on: June 14, 2008, 03:05:08 AM »
I'm not exactly sure, though I do remember seeing the code. I think it actually stored every item the player was carrying in an array, and could replace the values whenever the player gained or lost an item. I could have completely misinterpreted it though, as I couldn't really understand the code.

EDIT:

Oh yeah, it was supposed to store them in categories somehow as well. I think that was why everyone was exited about it.
« Last Edit: June 14, 2008, 03:06:39 AM by Silverwind »
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EqwanoX


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Re: Inventory System
« Reply #21 on: June 14, 2008, 09:52:44 AM »
you might be talking about the one redd made on snet, but all he did was post the code for obtaining an item, he didnt make a working demo

Silverwind


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Re: Inventory System
« Reply #22 on: June 14, 2008, 10:48:25 AM »
Hey TD, what game are you using this in?
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Tireas Dragon


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Re: Inventory System
« Reply #23 on: June 14, 2008, 10:51:02 AM »
Well after I finish Labyrinth ( I haven't given up on it) I will probably revive work in Darksville and use this in it.
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Tireas Dragon


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Re: Inventory System
« Reply #24 on: June 14, 2008, 11:10:42 AM »
The best thing to do with this is probably make a system for judging the value of each bonus and developing a fair value system of each item judging sell value.
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EqwanoX


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Re: Inventory System
« Reply #25 on: June 15, 2008, 10:13:06 AM »
darksville is pretty good, it has a lot done, map, shops, battle engine, theres no reason not to finish it, i liked it

Tireas Dragon


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Re: Inventory System
« Reply #26 on: June 15, 2008, 05:13:27 PM »
The only map done is the world map. The battle engine doesn't work either. If I revive work on it a lot will have to be completely redone.
« Last Edit: June 15, 2008, 05:14:08 PM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.