Topic:   two-bit music   (Read 15348 times)


0 Members and 2 Guests are viewing this topic.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
two-bit music
« on: May 04, 2011, 04:46:22 PM »
I want to create an iPhone game, kind of like the Legend of Zelda NES version, and wanted to use two-bit music like the NOTE command for gamemaker, and I was wondering how to make music like that. And if you think I'm obsessed with the Legend of Zelda series, well... I guess I am
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: two-bit music
« Reply #1 on: May 04, 2011, 05:20:49 PM »
I know very little of the sound APIs for the iPhone but I do know if you make multiple wav files, like one for each note you could have an app that made music by playing each file at certain intervals.

Of course, an easier way to make music would be to open up garage band, pick a 2-bit sounding music machine or somethin and start placing notes. Then export as a wav file and play that in your iPhone game.
I'm sure there's plenty of Garageband tutorials on such things.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #2 on: May 04, 2011, 09:32:20 PM »
right I was looking for a 2-bit sound maker. hmm. Maybe GarageBand has some plug ins for that! But that doesn't help because I'm doing the iPhone game with some school friends and the guy doing the music has a windows. oh well If I find anything I'll post here, but additional help would be appreciated.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
Re: two-bit music
« Reply #3 on: May 04, 2011, 10:23:26 PM »
I've never heard of two-bit, is that different than 8-bit? Cause I know a good program for that.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: two-bit music
« Reply #4 on: May 04, 2011, 10:41:09 PM »
Well, I looked up 2-bit earlier when I saw that post and I think there's no such thing. Try 1, or 8. XD
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
Re: two-bit music
« Reply #5 on: May 05, 2011, 02:41:24 PM »
My favorite  8-bit program is FamiTracker. I believe it is only windows though, but since it could have a mac version

Awesome song in it:
http://www.youtube.com/watch?v=0qV4dSBOH5s
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #6 on: May 05, 2011, 02:47:00 PM »
you guys are right, it is 8-bit sound ::)
thanks I'm trying your suggestions now!
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: two-bit music
« Reply #7 on: May 05, 2011, 03:07:55 PM »
8-Bit music,
If poorly done, it sucks. If it's well done, it's better than most music.
I don't use the GM note command much, because you can only have one note at a time. Maybe al could do notes like sprites, where you give them numbers so you can layer them. Ex. NOTE 1 50 10
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #8 on: May 05, 2011, 04:47:58 PM »
Quote
8-Bit music,
If poorly done, it sucks. If it's well done, it's better than most music.
I don't use the GM note command much, because you can only have one note at a time. Maybe al could do notes like sprites, where you give them numbers so you can layer them. Ex. NOTE 1 50 10
yes but still they can only function in between command, and ultimately slow down the game, especially with use of that SPRITEPATH command I know your so fond of. But I agree it is great music.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Charlo


  • GMG-er

  • **


  • Posts: 451
Re: two-bit music
« Reply #9 on: May 15, 2011, 02:39:58 PM »
You could compose music with NOTE commands, then use some kind of audio-capture program to turn it into an mp3 file so that it doesn't suspend your gameplay.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #10 on: May 18, 2011, 10:20:48 PM »
Quote
You could compose music with NOTE commands, then use some kind of audio-capture program to turn it into an mp3 file so that it doesn't suspend your gameplay.
I think I'll try that! I'll see if that works and post here
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #11 on: June 20, 2011, 01:47:06 PM »
Quote
I know very little of the sound APIs for the iPhone but I do know if you make multiple wav files, like one for each note you could have an app that made music by playing each file at certain intervals.

Of course, an easier way to make music would be to open up garage band, pick a 2-bit sounding music machine or somethin and start placing notes. Then export as a wav file and play that in your iPhone game.
I'm sure there's plenty of Garageband tutorials on such things.

yep I found a tut on it
http://www.youtube.com/watch?v=PlRyv1xVnyQ
and
http://www.youtube.com/watch?v=a0U-IHrcFlU&NR=1&feature=fvwp

The second one seems more in depth, and better, but It's in Korean, or Japanese.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: two-bit music
« Reply #12 on: August 15, 2011, 03:55:04 PM »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: two-bit music
« Reply #13 on: August 17, 2011, 12:40:46 PM »
Super cool! Thanks connors! this is way better than the one I tried earlier  :)
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.