Topic:   Light Maze   (Read 23944 times)


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Connors


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Light Maze
« on: November 15, 2010, 09:59:39 PM »
This is a really simple program, but I wanted to show everyone because it's the first time I've gotten a playable game working, even if its really simple. Basically, it has a menu (which I can easily add graphics to) and a first level. I used a lot of the code from the site's tutorial for the Tron game. ;D

Rules:
Press an arrow to start (you go in that direction) and use arrows to steer. You can't hit walls or your own trail, (so you can't backtrack of course) and you have to reach the green goal.
Right now it quits when you beat level 1, but I programmed it so I can easily add more.

The plan is to add some more elements like doors so I can make puzzles involving the light trails.

known bugs: you can't start moving the opposite direction from the way you were going when you died, so it sends you the other way...

It's on my site.
http://sites.google.com/site/onronc

I want to add:
(in order of priority)
light at start
More levels (durr)
doors/keys
particle effects for deaths. Bang!
moving obstacles
Giant "motivational" wall
« Last Edit: November 25, 2010, 11:44:52 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Light Maze
« Reply #1 on: November 15, 2010, 10:09:53 PM »
Sounds like a good game, got a link?


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Connors


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Re: Light Maze
« Reply #2 on: November 15, 2010, 11:14:56 PM »
My bad, I wanted to put one up. I must be getting tired.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Charlo


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Re: Light Maze
« Reply #3 on: November 16, 2010, 02:02:09 PM »
I'm getting an error:

*** Runtime exception caught ***
    Line# : 40
    Code  : graphics mode 640,480
    Error : 6

Do I need to change my resolution?  The computer tries to do it automatically (the screen goes black for a second) but fails and brings up an output console with this message.

Connors


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Re: Light Maze
« Reply #4 on: November 16, 2010, 02:59:05 PM »
Don't know, it ran OK for me. I even downloaded my own file to see if it was still intact. I guess you could try changing the resolution before starting.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Light Maze
« Reply #5 on: November 16, 2010, 03:26:51 PM »
Works nicely for me. I like it. Looks good. Nice job.


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Silverwind


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Re: Light Maze
« Reply #6 on: November 16, 2010, 06:42:55 PM »
Wow, this is a great concept. I had an OS9 game like this back in the day. Great fun! ;D
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Tireas Dragon


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Re: Light Maze
« Reply #7 on: November 17, 2010, 09:35:24 AM »
Neat, but do really really want to add a motivational wall?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


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Re: Light Maze
« Reply #8 on: November 17, 2010, 05:01:03 PM »
its kind of a joke, I was thinking of making a wall that moves across the screen and forces you to go faster to avoid it.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Tireas Dragon


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Re: Light Maze
« Reply #9 on: November 18, 2010, 01:01:08 AM »
Would the wall reset every time you crash?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


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Re: Light Maze
« Reply #10 on: November 25, 2010, 11:42:35 PM »
Yes, it would force you to move faster when you start to avoid being hit.

EDIT:
I posted a new version. I'm just a few steps away from adding more objects to the levels! ;D
Currently I can use tile maps to make as many levels as I want, but it still quits when beat the final level.
Next on my list: keys/doors and maybe a cool particle explosion when you hit walls.
« Last Edit: November 25, 2010, 11:44:10 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


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Re: Light Maze
« Reply #11 on: November 26, 2010, 05:42:17 PM »
Doors and keys are DONE! Everything works great so far. I put up the latest version on the site...
I'll take suggestions for things to add, by the way.
I think I'll put a level select as my next priority. It's going to be a pain to test levels without it. Oh and a better Menu.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Light Maze
« Reply #12 on: November 29, 2010, 05:02:21 AM »
Played the latest version; It's awesome! I really like the door idea.
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Connors


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Re: Light Maze
« Reply #13 on: November 29, 2010, 03:09:42 PM »
Thanks! Next thing on the list is moving obstacles, because it would be rly wierd with the way you can't stop and can't backtrack. ;D
Oh and I might look into particles for when you crash.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Xiphos


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Re: Light Maze
« Reply #14 on: November 30, 2010, 03:39:21 PM »
I played the newest version. Occasionally when I pressed up i went down and right I went left.