I'm sure some of you are familiar with the concept of Sokoban, but if you're not, it's quite simple: push all the boxes onto the goals. Winterban is my attempt at recreating this basic gameplay in GameMaker. Download link:
http://www.mediafire.com/file/31d8wsbhcslb6sm/Winterban.zipHere are some screenshots:
http://www.mediafire.com/imgbnc.php/6ff6a1cfdedaa21f7195bebf7dc3437f6g.jpghttp://www.mediafire.com/imgbnc.php/41894746dc93fbbc2f9f4b127275e0406g.jpgThe original plan was to have 25 or so levels, but I stopped at 16. Why? Because the process of designing the levels, using a tiling program to create the images, and then inputting all the data into GM (wall positions, goal positions, rock positions) was a bit tedious. I think I proved my point, and I was never going to finish if I tried to do that many levels.
The coding was a bit hairy as well; the lack of real arrays made checking for blocks more complicated than it needed to be. The game is a little laggy due to the amount of code, but it's not too bad. Many thanks to Silverwind for the inspiration behind the movement/wall system.
The music, once again, is composed by me in Garageband. Not to toot my own horn (music pun, get it?), but I think I did a pretty good job at creating a piece of music that really evokes some atmosphere. And if you're wondering about the theme, well, I started this project early this year and intended it to be released while it was still winter. That part didn't work out, but if you really care, you can just wait until November to download it.
Tell me what you think!