Yet paying $20 for Mac GameMaker and never making a cent with it doesn't bother you?
You want to make a computer game right? Well then, the first thing to do is build a computer. That should take a few years, what with all the mathematic, mechanical and electrical circuitry knowledge you'll have to acquire. But wait! There's a company who've already done the hard work for you, and all you have to do is pay them for it. Sounds fair to me!
Now that you have your computer you'll want it to do stuff, and that stuff requires an operating system. A few decades of heavy research on how to manipulate those 0's and 1's and you'll be flying. But wait! There's a company who've already done the hard work for you, and all you have to do is pay them for it. Sounds fair to me!
Now that you have an operating system you can start developing your game, but all those 0's and 1's are mighty cumbersome to work with, so you'll have to write a programming language and create an application development environment. Again, cross out the next few years in your dairy and- but wait! There's a company who've already done the hard work for you, and all you have to do is pay them for it. Sounds fair to me!
Finally you've made a game, so how do you make money with it? Well, you'll need to sell it to people, and that means you'll need to advertise it. Get cracking on "Building Your Own Advertisement Agency For Dummies" and a few years down the line when you've gathered enough reputa- but wait! There's a company who've already done the hard work for you, and all you have to do is pay them for it. Sounds fair to me!
And so gentlemen, $99 sounds fair to me.