Topic:   Epicus Online (in development)   (Read 21809 times)


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Gnome


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Re: Epicus Online (in development)
« Reply #30 on: October 09, 2009, 01:22:05 PM »
Quote

I loves Jquery, it's so awesome for web design



Am I the only one who thinks Jquery is some obscure rapper?
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Re: Epicus Online (in development)
« Reply #31 on: October 09, 2009, 03:15:19 PM »
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Am I the only one who thinks Jquery is some obscure rapper?
LOL! Must... draw... artist... description...
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Re: Epicus Online (in development)
« Reply #32 on: October 10, 2009, 06:04:51 PM »
Here's a handy what-not I do when returning to dormant projects: Make a list of general ideas and elements for your game. It's incredibly self explanatory but it really does help re-spark your motivation and remind yourself what you actually need to work on. I did a quick list the other day just to remind myself how simple the game engine is and how little work will be involved in making it, and now I've been brainstorming all sorts of cool ideas throughout the day.

Anyways, just thought I'd throw the tip out there. :)

EDIT:

btw, I don't mean anything fancy, just basic stuff. Here's my list:
« Last Edit: October 10, 2009, 06:12:58 PM by Silverwind »
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Silverwind


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Re: Epicus Online (in development)
« Reply #33 on: October 12, 2009, 09:04:41 AM »
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yea, Jquery handles all css formatting, you can just say lets say $("elementname").hide(); and it will even animate it.

Its truely epic and a must have for any JS programmer.

Mist
I've downloaded the jquery.js file, but how do I use it?
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GMG Hendo


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Re: Epicus Online (in development)
« Reply #34 on: October 12, 2009, 09:42:35 AM »
add the include and reference the library

add effects to elements. Jquery website has piles of examples

Silverwind


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Re: Epicus Online (in development)
« Reply #35 on: October 12, 2009, 10:28:58 AM »
Whoops, what I meant was: I've never referenced JavaScript from a file before, I've just written code in pages themselves. How do I define the source?

EDIT:

If I include
Code: [Select]
<script src="./jquery-1.3.2.min.js"></script>
in my header, is that the only time I need to reference the source? As in, from then on can I just call methods as if I'd written them in the pages themselves?
« Last Edit: October 12, 2009, 10:34:03 AM by Silverwind »
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Mystor


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Re: Epicus Online (in development)
« Reply #36 on: October 12, 2009, 05:31:09 PM »
Quote
Whoops, what I meant was: I've never referenced JavaScript from a file before, I've just written code in pages themselves. How do I define the source?

EDIT:

If I include
Code: [Select]
<script src="./jquery-1.3.2.min.js"></script>
in my header, is that the only time I need to reference the source? As in, from then on can I just call methods as if I'd written them in the pages themselves?
yes.

Mist
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Re: Epicus Online (in development)
« Reply #37 on: October 13, 2009, 07:00:27 AM »
Wow, fadeIn/Out are awesome!

EDIT:

The effects seem quite similar to the SPRY library.
« Last Edit: October 13, 2009, 07:21:17 AM by Silverwind »
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Mystor


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Re: Epicus Online (in development)
« Reply #38 on: October 13, 2009, 08:30:19 PM »
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Wow, fadeIn/Out are awesome!
Yes, yes they are.

Mist
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Re: Epicus Online (in development)
« Reply #39 on: November 07, 2009, 06:22:54 PM »
Just another update on how the inventory's shaping up:



It'll look nicer when it's finished, but the layout is generally final.

EDIT:

Fixed the image up a bit.
« Last Edit: November 08, 2009, 03:28:40 AM by Silverwind »
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Gan


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Re: Epicus Online (in development)
« Reply #40 on: November 07, 2009, 06:28:53 PM »
That looks amazing. :)


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Re: Epicus Online (in development)
« Reply #41 on: November 07, 2009, 06:56:52 PM »
Awesome. Feel free to use my edited tiles in this.

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Re: Epicus Online (in development)
« Reply #42 on: November 07, 2009, 07:13:55 PM »
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Awesome. Feel free to use my edited tiles in this.
Wow! That's very generous of you Hampster, but I've been planning to use the revamped RS set for a long tong time. It's great that we have such a helpful community though. :)

Man, I just can't wait to finish the game. If I can put what I've got on paper onto the screen I'll be well pleased; it's the game I've always wanted to make (and more importantly play!).

Progress, progress, progress!
« Last Edit: November 08, 2009, 02:40:00 AM by Silverwind »
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Mystor


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Re: Epicus Online (in development)
« Reply #43 on: November 07, 2009, 07:58:44 PM »
Same here.

unfortunately, most of the time I do not have the motivation to get off my butt and do something, but when I do I can get a lot of stuff done quickly.

I need someone to give me an idea for a simple arcadey game to make in XNA 3d so I can get used to the syntax, commands and most of all, make something.

Mist
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"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
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Re: Epicus Online (in development)
« Reply #44 on: November 07, 2009, 08:12:25 PM »
Do what I did to learn to program for the iPhone:
(1) Make a game with a ball that bounces around the screen. No user input needed.
(2) Make a game where you move and rotate boxes on the screen.
(3) Start group project and create rpg.
http://web.mac.com/avisaria//To-learn-syntax.swf


-Gandolf
Edit:
Quote
Man, I just can't wait to finish the game. If I can put what I've got on paper onto the screen I'll be well pleased; it's the game I've always wanted to make (and more importantly play!).
 
Progress, progress, progress!
Can't wait. :)
« Last Edit: November 07, 2009, 08:27:21 PM by Gandolf »