Topic:   Epicus Online (in development)   (Read 21812 times)


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Silverwind


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Re: Epicus Online (in development)
« Reply #15 on: August 13, 2009, 05:21:52 AM »
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This is extremely hard. I managed to find a working php/mysql chat source and am attempting to install that. If only Mistron were here.
Edit again: Figured out why it was so hard... I forgot to turn on MySQL. :P
LOL! QOTM! ;D
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Al Staffieri


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Re: Epicus Online (in development)
« Reply #16 on: August 14, 2009, 01:08:53 AM »
What happened to the roguesoft web site? It's no longer there.


« Last Edit: August 14, 2009, 01:09:15 AM by AlStaffieri »

Silverwind


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Re: Epicus Online (in development)
« Reply #17 on: August 14, 2009, 06:21:34 AM »
I couldn't pay the bills on time a few weeks back. Fear not however, the site's being redesigned this very minute and shall be up again soon with more GM resources than ever before! (it looks a little neater than before too)

EDIT:

Well, it seems SQL is fairly straightforward, but issuing requests to the server via PHP is where I get bogged down. I think I'll do as I originally intended and work on the 1 player aspects of the game first. That should keep development rolling until I've got all this server stuff worked out.

Also, I'm gonna be incredibly busy from now on, so progress won't be as frequent as usual. (which is frightening considering how slow I am now!) But meh, I'll probably pick up a few things in my new job that'll help towards building the game anyway.
« Last Edit: August 26, 2009, 07:17:49 PM by Silverwind »
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Re: Epicus Online (in development)
« Reply #18 on: August 18, 2009, 11:29:54 AM »
I got some more work done on the tile set. The mountains are finally nearing completion:



There'll be 5 mountain tiles in all; the center tile (above) and one for each branching direction.

EDIT:

What was I thinking... there'll have to be twelve tiles at least. Bugger. :(
« Last Edit: August 18, 2009, 05:41:10 PM by Silverwind »
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Re: Epicus Online (in development)
« Reply #19 on: August 23, 2009, 03:36:09 PM »
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I couldn't pay the bills on time a few weeks back.

Story of my life, and this, ladies and gentlemen, is why I always pay annually for websites :)

Apparently, people who use my host get hit with an £80 bill in charges if they forget to renew their service or cancel it, and they don't give you any warning of when your time on their servers run out... I hope they don't hit me with the same £80 charge.


Silverwind


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Re: Epicus Online (in development)
« Reply #20 on: August 23, 2009, 04:03:52 PM »
lol! ;D
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Silverwind


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Re: Epicus Online (in development)
« Reply #21 on: August 26, 2009, 06:57:45 PM »
Nothing to show yet but I'm nearly finished with the interface side of things. Most of the player's stats are displayed to the right of the graphic box and both the spell and item drop down menus are underneath them. I'm not getting allot of time to work on the game so I doubt the first beta will be ready by the 1'st of September after all, but I'm guessing you were expecting as much. ;D

EDIT:

Oh yeah, I finished the mountain tiles too:

« Last Edit: August 26, 2009, 07:05:23 PM by Silverwind »
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Al Staffieri


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Re: Epicus Online (in development)
« Reply #22 on: August 26, 2009, 10:18:05 PM »
This is looking petty good.

Silverwind


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Re: Epicus Online (in development)
« Reply #23 on: September 16, 2009, 03:50:23 AM »
I haven't got much done lately, but here's a look at how the interface is shaping up:



Man, the picture quality is really low for some reason.
« Last Edit: September 16, 2009, 03:53:15 AM by Silverwind »
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Re: Epicus Online (in development)
« Reply #24 on: September 16, 2009, 06:44:03 AM »
Quite impressive  :D

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Re: Epicus Online (in development)
« Reply #25 on: October 08, 2009, 06:28:53 PM »
OMG! Someone missed me!

I can help you with ajax if you still need help, its really not that hard.

Basically this is how it works:
AJAX basically is Javascript that runs asycnroniously(basically while other code is running) and retreives XML files from a server. PHP is a server engine that basically can retreive data from a MySQL server and then, using that data, generate  XML or HTML or really any type of text file.

SO, all you need to do is this: Go to jquery.com, download jquery (DO THIS, IT WILL MAKE YOUR LIFE PROGRAMMING THIS GAME AT LEAST 500x EASIER (I MEAN IT))
Then read the documentation.
With Jquery you can actually run an entire AJAX command with one line of code.
Its awesome.

So yea,
Mist
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Silverwind


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Re: Epicus Online (in development)
« Reply #26 on: October 08, 2009, 06:36:14 PM »
Wow, thanks Mist! :D I'll definitely check it out. :)
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Re: Epicus Online (in development)
« Reply #27 on: October 08, 2009, 06:39:33 PM »
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Wow, thanks Mist! :D I'll definitely check it out. :)
yea, Jquery handles all css formatting, you can just say lets say $("elementname").hide(); and it will even animate it.

Its truely epic and a must have for any JS programmer.

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

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Re: Epicus Online (in development)
« Reply #28 on: October 09, 2009, 12:45:28 PM »
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yea, Jquery handles all css formatting, you can just say lets say $("elementname").hide(); and it will even animate it.

Its truely epic and a must have for any JS programmer.

Mist

I loves Jquery, it's so awesome for web design

Mystor


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Re: Epicus Online (in development)
« Reply #29 on: October 09, 2009, 01:02:43 PM »
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I loves Jquery, it's so awesome for web design
ditto

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&