Topic:   Tides of Fáden (out of production)   (Read 57326 times)


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Telstar5


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Re: Tides of Fáden (in production)
« Reply #180 on: July 30, 2009, 09:37:19 AM »
That's what builders in haunted houses say.


Silverwind


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Re: Tides of Fáden (in production)
« Reply #181 on: August 06, 2009, 07:41:50 PM »
Seeing as how my enthusiasm in the project was destroyed along with my precious data, ToF shall be put on hold until further notice. What with Epicus Online I doubt I'll get back to it anytime soon, but I definitely want to finish it someday, as I've spent over a year working on it now. By God how time flies...
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Silverwind


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Re: Tides of Fáden (in production)
« Reply #182 on: October 17, 2009, 07:59:20 PM »
http://www.mediafire.com/?vaq4nmxmhzg

Considering that I'll probably never finish ToF, I'm releasing the source for all to dissect. There's nothing particularly useful in this horrendously outdated version, but I can't bear to see a project that I've worked on for over 12 months just slink into the abyss of time without a trace. At least this way developers can say in years to come:

"Remember that game Silver never finished?"

"Which one? Moon Fable?"

"No, the other one."

"Wizards and Lizards?"

"No, the one where you could hire a boat and explore various islands."

"... Lost Winds?"

"No, that was a group effort. That wasn't completed either as far as I know."

"What did he complete?"

"Oh, I can't even remember now!"

"... didn't he make Frogger?"

"Yes, that was it."
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Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #183 on: October 17, 2009, 08:11:54 PM »
First of all shouldn't you change the name of the thread to "Tides of Fáden (out of production). Second of all I think I just might use its source and exploit it for my devious purposes. Wait, did I say devious? I meant to say honorable and noble purposes.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Tides of Fáden (out of production)
« Reply #184 on: October 17, 2009, 08:19:14 PM »
Changed! Thanks TD. :)
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Tireas Dragon


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Re: Tides of Fáden (out of production)
« Reply #185 on: October 17, 2009, 08:20:28 PM »
I can see why you didn't finish you were thinking too [size=64]BIG[/size] you have to think [size=10]small[/size] then you can add on if you like.
EDIT: also Liked the graveyard tileset
« Last Edit: October 17, 2009, 08:23:56 PM by Tireas_Dragon »
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Re: Tides of Fáden (out of production)
« Reply #186 on: October 17, 2009, 08:51:28 PM »
Hmm.... Lost Winds... Failed group project...
What exactly was Lost Winds about?


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Re: Tides of Fáden (out of production)
« Reply #187 on: October 17, 2009, 09:53:46 PM »
Wasn't it an MMO?

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Re: Tides of Fáden (out of production)
« Reply #188 on: October 17, 2009, 10:34:18 PM »
Quote
Wasn't it an MMO?
Yup,
and trying to make those without the proper tools is a death sentance...

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Silverwind


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Re: Tides of Fáden (out of production)
« Reply #189 on: October 18, 2009, 04:27:45 AM »
Quote
I can see why you didn't finish you were thinking too [size=64]BIG[/size] you have to think [size=10]small[/size] then you can add on if you like.
EDIT: also Liked the graveyard tileset
I didn't finish it because my HD died. :( It was nearly finished, and it was awesome. I can't believe I never backed the source up to MediaFire.
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Tireas Dragon


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Re: Tides of Fáden (out of production)
« Reply #190 on: October 18, 2009, 10:19:33 AM »
So your saying you actually got more than what is in this file done?
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Re: Tides of Fáden (out of production)
« Reply #191 on: October 21, 2009, 06:22:25 AM »
Yes, v1.0 was nearly complete. The first 3 out of 12 areas were 100% complete and the rest only needed NPCs and treasure chests put into them (and there was an odd dungeon here or there to be re-programmed due to changes in design)

There were so many cool features, like how battle damage would display over a stricken sprite for a brief moment, and how enemies started in roam mode until you came close to them at which point they'd "see" you and enter follow payer mode. I'd also written a really cool 50 or so LoC treasure chest script that checked if the player had opened a chest before and could handle unlimited amounts of chests without modifying the code. I had 50 chests in the game, and the records of which player had opened which chests were stored in text files.

It was so easy to edit the spawnable monsters on each card too. Everything was referenced from a master database read at the beginning of the game, so if I added a monster to the desert region it would be added to all desert region cards without having to change the card script on each card. I'd drawn some cool new sprites as well, like a scorpion for the desert (which took 2 days to get right due to the difficult perspective) and a warrior with an awesome axe as a playable character.

I remember talking to Gnome one day over the PM system about the Roguesoft Battle Engine, and I said something like "Tides of Fáden is finally nearly finished now which is a great workload off my back, so I'll be able to return to work on the RSE soon."

It was the best and biggest game I've ever made, even though there was no way to actually "win" it because it was free roaming treasure seeking gameplay (the highest level bosses were the Medusa in the temple of Shiny Sands and the blue Dragon in Winderfall Creek's cave, so I suppose if you managed to beat them you kinda won the game). How devastated I was upon the HD's obliteration.
« Last Edit: October 21, 2009, 06:27:09 AM by Silverwind »
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Silverwind


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Re: Tides of Fáden (out of production)
« Reply #192 on: October 21, 2009, 06:59:16 AM »
Here's some outdated dungeon screenshots:

http://img3.imageshack.us/img3/8161/97108596.png

http://img137.imageshack.us/img137/6505/80231128.png

http://img137.imageshack.us/img137/9982/82127335.png

http://img62.imageshack.us/img62/4820/35849943.png

http://img137.imageshack.us/img137/9267/44730922.png

I still have the up to date story dialogue:

Quote

Fáden Smitten


Not since the Earthsmite have men gone to war. The once mighty continent thriving under the iron rule of empire now floats adrift the Fáden seas in 5 parts. Five floating islands... a reminder to all who seek power that even the greatest men are stayed by Nature's hand. For it was Nature's magic that brought an end to the Human empire all those centuries ago.

Now men are united in their ongoing struggle to claim back the land. Monsters have repopulated the wilderness making trade and exploration dangerous. Most folk seldom wander from their settlements save for trading, but there are the rare few who brave the dangers of the wilderness for reward... after all there’s always profit in adventuring.
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Tireas Dragon


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Re: Tides of Fáden (out of production)
« Reply #193 on: October 21, 2009, 10:03:33 AM »
Wow you lost a lot more than I thought. Isn't it strange how we both lost our HD?
Maybe it was a factory defect on the HD manufacturers.
Anyway if I used those maps I might be able to get work done on my game more quickly. (sometimes my brain gets tired of trying to think of maps)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Tides of Fáden (out of production)
« Reply #194 on: October 21, 2009, 11:02:31 AM »
Sure, I'd love to see them used in something. :)
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