Topic:   [SC] New game/engine in the making   (Read 18359 times)


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Teruri


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Re: [SC] New game/engine in the making
« Reply #15 on: November 21, 2008, 09:59:57 AM »
Hello gamemakers!
I made the first real map for the game. I'm not going to spoil much of it, but it is somewhat in the center of the map. It has the entrance to the mines (earth area), the Vulcano is on it (fire area), the Facory City is going to be east of it (metal area), on both sides there are going to be forests (wood area) and south of it there is going to be the sea (fire area, just kidding :P water area)
The entrance to the mines works like a portal to the top of the mountain, just for the sake of testing the map. The real road to go up the mountain is going to be on the left of this map.

There is a small NPC bug, but this is just minor and doesn't effect the gameplay. I'm going to look into it soon.
Here is a small update vid (bad english I know :P I really should think of what I'm going to say before I'm going to record a vid!)
http://screencast.com/t/idZItUb0BF

Also these are the ideas I have (none of these are scripted yet, I didn't even start with them, they are just plans for the future):
- You don't have to fight. You can gain 25 levels from fighting, and 25 from doing quests. If your fighting level is higher, you are a mage or warrior. If your quest level is higher, you are a squad or ranger. If they are equal you are a paladin.
- You have to be level 25 (this is fighting + quest, so it could be quest level 10 and fighting level 15, or any other combination that is atleast 25) to enter a secret path that's called the "Path of Light and Darkness". This path was made by the angels and demons and at the end awaits the biggest secret about good and evil (ofcours, you are the good guy, buy the badguy wants to use the knowledge of the secret for his own plans...)
- The energy "Core" plays a big role in the game. What is it about? What ca you use it for? The people in the Factory City want to use it for their factory, but the Earth People won't let them mine it. Small troubles get big pretty fast...
- Massive world! Both aboveground, and underground. The earth people are lucky. They have a big area!
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Silverwind


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Re: [SC] New game/engine in the making
« Reply #16 on: November 21, 2008, 10:56:21 AM »
I really like the non tile based graphics, it's a pleasant change on the eyes. The rooms are an impressive size and the NPC's routine looks nice and solid.

Great job so far Teruri! :)
« Last Edit: November 21, 2008, 10:57:11 AM by Silverwind »
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Teruri


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Re: [SC] New game/engine in the making
« Reply #17 on: November 21, 2008, 11:06:16 AM »
Well, the NPC movement and nav system is made by EqwanoX. It's not fair that I take all credit for it (I actually said it in the first few seconds of the vid)


The Fire NPC is done and the first map of the mines is done too. I'm not going to spoil to much.

EDIT:
New video footage:
http://screencast.com/t/aT5XEyU5

Just showing of the 3 different sprites so far.
« Last Edit: November 21, 2008, 12:30:48 PM by Teruri »
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EqwanoX


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Re: [SC] New game/engine in the making
« Reply #18 on: November 21, 2008, 05:06:49 PM »
im not sure why the npc does that but it looks good, i like screencasts, ill be looking forward to the next update
« Last Edit: November 21, 2008, 05:07:22 PM by EqwanoX »

WarHampster


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Re: [SC] New game/engine in the making
« Reply #19 on: November 22, 2008, 10:44:33 AM »
I love your sprites :)

Teruri


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Re: [SC] New game/engine in the making
« Reply #20 on: November 22, 2008, 03:07:12 PM »
The name of the game is now officially "InterCore: The Secret of Light and Darkness".

One of the main goals in the game is revealing the secrets of good and evil. To do this you have to clear the path of light and darkness. This path consits of several rooms, each with a test in it.
Right now, there are two rooms done: the room of elements and the room of haiku. What these tests are about? I can't tell you because I will spoil the test for you. It are two puzzles, and you have to think of the solution yourself.

@WarHampster: thanks. I've been spriting for two or three years so I made a lot sprites. ^^ Most of them are fan made pokémon (yes, I'm a big pokémon fan xD)

@EqwanoX: I think the NPC problem is in the timer and the key down code. I'm going to look after it soon.
« Last Edit: November 22, 2008, 03:11:48 PM by Teruri »
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Re: [SC] New game/engine in the making
« Reply #21 on: January 05, 2009, 03:20:04 PM »
Time to pick it up again. However, this time I had this crazy idea for a battle system. Imagine a real time turn based battle engine. Does it sounds crazy? Yes, it does.
Forget the old crappy zone based engine.

Ok, so turn based and real time don't fit, right? It's like hot and cold, sweet and sour. It just is nonsense. Well, not in my mind.
For the explanation:
There basically are two main phases in the battle: the movement phase and the attack phase.
The movement phase is where you move your character. Well, I guess you already figured it out. The name is very obvious. This is the real time part. You have 10 seconds (might adjust it, don’t know) to move your character around the field. Meanwhile, your opponents does the same. This is the real time part.
The attack phase is obvious too. You use an attack to, well, attack your opponent. The time freezes in the attack phase, so this is the turn based part. I think the system is kinda neat: you use your mouse to move a sprite around the field, and the sprite fixes in a grid like your character does. This is kinda like Haray Caray’ system, but I coded it myself with his system as an example.

Of course all of the above doesn’t have a meaning at all if I don’t add ranges. Well, that’s what I need to figure out next. Short range attacks are stronger than long range attacks. Well I guess you get the point.

Oh, and for what I have so far:
Movement for the player
Random movement for the opponent
And the basics for the attack code (move the attack sprite and trigger if you hit or not, but there is no range or actual hit code, just a small hit sprite)


And while I was cycling back home I taught of medabots. Do you guys remember medabots? Well should this game be like medabots? A robot battling game. Or should I stick with the mages and stuff?
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WarHampster


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Re: [SC] New game/engine in the making
« Reply #22 on: January 05, 2009, 03:25:16 PM »
Lol, this is like the opposite of my battle system. In yours the movement is real time and the battle turn based, and in mine the movement is turn based and the battle is real time.

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Re: [SC] New game/engine in the making
« Reply #23 on: January 05, 2009, 03:32:06 PM »
I like this idea. Keep it up.  :)

Robots would be more original than mages/fighters, though keep it simple. Try to finish a simple version of it and than it will be way easier to build off that foundation.


-Gandolf

Teruri


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Re: [SC] New game/engine in the making
« Reply #24 on: January 05, 2009, 03:52:03 PM »
Well the mages and robot stuff will just be in the sprites and the naming. A mage based game might use MP and a robot based game could use energy.
And for the basic engine, I will keep it simple. Simple as i squares with smiley faces. xD

Here is a basic vid, showing the basic engine right now:
http://screencast.com/t/RAgxqUZBS

I'm going to work out the ranges tommorow.
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Silverwind


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Re: [SC] New game/engine in the making
« Reply #25 on: January 05, 2009, 04:06:21 PM »
Sounds like a cool engine. I think Hampster's working on something similar. :)

Quote
And while I was cycling back home I taught of medabots. Do you guys remember medabots? Well should this game be like medabots? A robot battling game. Or should I stick with the mages and stuff?
I remember Medabots. While the three W's (Warriors, Wizards and uh... Wrogues) will always be my favorite world population types, a futuristic setting would certainly be a pleasant change from the very overused fantasy theme that's monopolizing most of the market these days.
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WarHampster


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Re: [SC] New game/engine in the making
« Reply #26 on: January 06, 2009, 12:02:03 PM »
Actually, thats nothing like what I'm working on.

It looks like a pretty good engine, keep working on it.
BTW you spelled arena wrong ^_^

Teruri


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Re: [SC] New game/engine in the making
« Reply #27 on: January 06, 2009, 01:11:37 PM »
Yeah it says Robot Area in the game title, right? No need to worry it's just a file name, the real game is probably going to be Inter Core again.

The range thing works now. It's really simple, as shown in the video:
http://screencast.com/t/eibghgvtrwu

The old system where you move the sprite isn't used anymore. But I like the system so I probably use it to place mines on the area.
And the range indicator goes off the screen battle screen. This is easily fixed with a white border sprite around the battle area. ^^
« Last Edit: January 06, 2009, 01:11:51 PM by Teruri »
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Re: [SC] New game/engine in the making
« Reply #28 on: January 08, 2009, 09:39:11 AM »
The game is going to be about robots, and here is the first I designed:


Current name: Judgementor (does it need improvement?)

This robot is used by the police. It has three sets of hands: a gun, a normal hand and a hammer. The art shows it with a normal hand and a gun. It prefers to use it's hammer.

And this is how it looks ingame:


The other robot doesn't have any art yet. I named it Scooper.

I was bored last night, so I drew the first robot for in the game (Judgementor), but I think I should work a bit more on the game engine.
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Re: [SC] New game/engine in the making
« Reply #29 on: January 08, 2009, 11:57:02 AM »
That's a really awesome pic Teruri! :D Did you use a line tool to draw it or just a regular paintbrush?
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