Topic:   Useful stat progression tracker   (Read 18152 times)


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EqwanoX


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Re: Useful stat progression tracker
« Reply #15 on: November 24, 2008, 08:39:14 AM »
i think your forgetting you have to program all of that....  your really underestimating the excesive amount of hours it takes to program these things, you should keep it simple so that you actually release something, by the way wheres my gba game?

Tireas Dragon


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Re: Useful stat progression tracker
« Reply #16 on: November 24, 2008, 09:26:05 AM »
lets see if we can find it what does your gba game look like?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Useful stat progression tracker
« Reply #17 on: November 24, 2008, 11:10:15 AM »
Quote
i think your forgetting you have to program all of that....
LOL! S-s-s-siggin, as Sammy Snake would say.
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WarHampster


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Re: Useful stat progression tracker
« Reply #18 on: November 24, 2008, 11:31:06 AM »
What I've said so far is really not that hard to program...

I'll get some sort of GBA game done, I've been having compiler trouble/ lots of school work.

EqwanoX


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Re: Useful stat progression tracker
« Reply #19 on: November 24, 2008, 12:01:12 PM »
rule #3: noobs will always recomend more complex features usually referenceing a commercial level game and wont be satisfied until your game is a direct port of said comercial game

like i said your underestimateing how hard it is to program those things, if you actally try doing it youll see waht i mean, if it were easy everyone would do it and thats why qom is the only complete gm game made in the past decade

Teruri


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Re: Useful stat progression tracker
« Reply #20 on: November 24, 2008, 12:04:14 PM »
Yeah, AI is hard to do! Random AI is easy, but checking for certain patterns, calculating what to do and checking for all the possibilities is hard.
That's why harder opponents have higher stats, because they all use the same AI but the stats are higher. So just stick with a basic AI and make the stats go higher.
« Last Edit: November 24, 2008, 12:05:10 PM by Teruri »
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Tireas Dragon


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Re: Useful stat progression tracker
« Reply #21 on: November 24, 2008, 12:41:18 PM »
Quote
rule #3: noobs will always recomend more complex features usually referenceing a commercial level game and wont be satisfied until your game is a direct port of said comercial game

like i said your underestimateing how hard it is to program those things, if you actally try doing it youll see waht i mean, if it were easy everyone would do it and thats why qom is the only complete gm game made in the past decade
Ok I have to know what rule #1 and #2 are.
As you still know I am still working on Rokeno but it probably will be a while until its done and I am not going on and on about how easy the stuff is to program because its not easy. Progress has been slowed for technical reasons so really the only thing I am able to do right now is work on the world map which is about 47% done.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


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Re: Useful stat progression tracker
« Reply #22 on: November 24, 2008, 01:19:54 PM »
I'm going to stop responding to all these accusations... when I release a movie of my game you'll all believe me.
« Last Edit: November 24, 2008, 01:20:12 PM by WarHampster »

Tireas Dragon


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Re: Useful stat progression tracker
« Reply #23 on: November 24, 2008, 02:06:52 PM »
I would prefer it if you released a game demo rather than a movie.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Swamp7hing


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Re: Useful stat progression tracker
« Reply #24 on: November 24, 2008, 03:23:35 PM »
Quote
I'm going to stop responding to all these accusations... when I release a movie of my game you'll all believe me.

I BELIEVE YOU WARHAMPSTER!

YOU CAN DOOOOOO IT!

... I hope.
« Last Edit: November 24, 2008, 03:23:47 PM by Swampthing »

WarHampster


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Re: Useful stat progression tracker
« Reply #25 on: November 24, 2008, 04:15:16 PM »
Thanks for the support  :)

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Re: Useful stat progression tracker
« Reply #26 on: December 07, 2008, 06:23:22 PM »
hurry up no games have been released for ages!

(partly my fault)

Silverwind


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Re: Useful stat progression tracker
« Reply #27 on: December 08, 2008, 02:59:06 AM »
Stop leaking this "no game's will ever be made again mwahahahaha!" thing into my topics! ;D My stat progression tracker's drowning in a sea of arguments!
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Tireas Dragon


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Re: Useful stat progression tracker
« Reply #28 on: December 08, 2008, 10:18:06 AM »
Well I know for a fact at least one game will be made and that is Rokeno however I really would like a way to balance the monsters with the character that way it is challenging if you continue to fight the right monsters that fit your level.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


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Re: Useful stat progression tracker
« Reply #29 on: December 08, 2008, 11:29:52 AM »
I am of the opinion that changing monsters to fit the player's level is bad game design, but I know that many people will disagree with me.
« Last Edit: December 08, 2008, 11:30:08 AM by WarHampster »