Your new Devil avatar looks pretty nifty Mist. Is that what we'll be fighting in your game?
As for ToF, the nav's finished, I just need to idiot-proof one or two things such as switching cards when there's two players active at once. The engine is different to my original concept, but at least I've actually got it built and working now. Basically, character data is loaded from text files meaning you could easily cheat by editing stats, but who'd want to do that? *waves Magic Eye Gouger threateningly* It does mean that you'll be able to have unlimited characters though, so that's cool!
Apart from character data you probably won't need to save anything, as the game features free roaming gameplay meaning GM has no "quest" vars to store. (don't worry, there
will be quests, but they'll most likely be one off tasks such as "Bring the Royal Guard a dozen pirate hats to receive a reward for good service to the realm")
Anyways, while I don't want to give too much away before the release date draws near, I'll make occasional progress updates to let you guys know that I haven't abandoned it.
(unless of course I
do abandon it. In which case you'll all be notified via plague. A dog plague lets say)