Although why does the man move 2 times and off the edge of the map?
That's a bug in Sc v1.6's compiling system.
Looks very confusing to me, but what I understand of it I like, hehe...
It mainly looks confusing because, I had to use the Nthfield command to put all the variables in one variable so I could just send that one large variable across the network. It makes data transfer WAY faster and more reliable then having many small variables being send every few miliseconds.
So, what's the next step in development?
Well, the next step for making a online gm game is for me to re-write the Sc server/client to just send a text file in the same folder as it back and forth. Which should be very easy.
Then I will program a Gm game to write the text file in the Sc client folder, pick up the info from the folder that the client received, process the info, re-write new info and repeat.
Nice and easy process. With the Sc client sending data back and forth and having the player play on the Gm client, it should greatly improve game performance and speed.
Though I am great at programming in Sc, I might need a little help with the Gm programming, but I have too much on my plate right now, with making a tnt game, then also making Emerin, helping people out with learning tnt, and everything. It might take a while for me to get around to re-writing the client/server.
-Gandolf