Topic:   Objective-C   (Read 17273 times)


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Tireas Dragon


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Re: Objective-C
« Reply #15 on: July 18, 2008, 10:45:15 AM »
That must of taken a few hours

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Re: Objective-C
« Reply #16 on: July 18, 2008, 12:53:32 PM »
It's a lot of fun, and I could re-create it in a 5-10 minutes. It is just like Sc and Gm. Though you have to manually connect the buttons and things to the code, and the code syntax is a little different.


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Re: Objective-C
« Reply #17 on: July 18, 2008, 08:28:07 PM »
A little lol??
Its like GM or SC except that it runs 300-100000 times faster
« Last Edit: July 18, 2008, 08:28:51 PM by alias »

Tireas Dragon


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Re: Objective-C
« Reply #18 on: July 18, 2008, 10:14:58 PM »
I figured it would considering its not a game running a game.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: Objective-C
« Reply #19 on: July 18, 2008, 11:55:46 PM »
Sc is made in Realbasic, and Gm is made in Futurebasic.

Realbasic is bloatware, and futurebasic isn't the biggest fish in the sea.

I bet we could create a faster version of both Gm and Sc combined in Xcodes. Possibly use Open Gl instead of a average canvas. Though it would take at least a year to collect all the knowledge we would need in order to try to make it.

I would rather just make a average rpg.

Also, I'm posting on the Mac Rumors forum in the programming section to see if anyone could help me with a few NS commands that will make it possible for me to make the v6 engine in Xcodes.
http://forums.macrumors.com/showthread.php?p=5856373&posted=1#post5856373

I'm hoping to have it created in a week to a month.


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Re: Objective-C
« Reply #20 on: July 19, 2008, 07:03:08 AM »
Should be cool. My teacher at school was going to teach me the ways of making a compiler in C (same code as objective C) for basic, also their are like THIS *holds arms out* many open source basic compiler/interpriders out their. So maybe not quite a year.
And yes, it would run THIS *rips arms off and places them at either end of country* much faster than GM or SC. Where GM does say... 15 fps with 20 sprites, an objective C version would do.. mebe.. 15^2 fps with 20^2 sprites. wait not.. TNT can like do that.. anyways my point is that objective C is a very professional programming language and with open GL it can do sprites at a STUPID rate even with code being interprited on the fly.
« Last Edit: July 19, 2008, 07:06:49 AM by alias »

Silverwind


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Re: Objective-C
« Reply #21 on: July 19, 2008, 10:01:03 AM »
How many game making apps have been created with it?
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Re: Objective-C
« Reply #22 on: July 19, 2008, 11:11:30 AM »
With Xcodes?

I believe many. Futurebasic might of been made with it, Tnt was made with it. They made Oberin in Xcodes.


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Re: Objective-C
« Reply #23 on: July 19, 2008, 12:27:06 PM »
Sorry, I meant C. But Xcodes might be just the example I was looking for anyway. I was going to ask if any of them had the glorious syntax GM has?
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Re: Objective-C
« Reply #24 on: July 19, 2008, 12:43:50 PM »
Tnt has gm syntax, though I believe they coded it mostly in Java in Xcodes.

Hey Al, do you think it would be possible to recode Gm in Xcodes? Imagine, multi-window support, real mmorpg capabilities, a gui editor, many window size choices, super fast sprite movement, smaller file, less bugs, and unlimited sprites. Also, you could code in anything without limits, like a Z grid for a 3D engine, or anything else.


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Re: Objective-C
« Reply #25 on: July 19, 2008, 02:38:58 PM »
Great News. :D

Someone just posted on the Mac Rumors forum, they gave me all the answers I need to make the v6 engine in Xcodes.

Now, I will research, experiment, and test to see if I can get it to work. Expect a workable version in a few days to a few weeks.


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Re: Objective-C
« Reply #26 on: July 19, 2008, 02:43:27 PM »
For the record: it's Xcode not Xcodes. :)

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Re: Objective-C
« Reply #27 on: July 19, 2008, 06:16:59 PM »
:P

Change of plans. Quartz doesn't seem as suitable for my needs so I will be taking a look at Open Gl.

Benefits: Faster, more flexiblity, 3D support, and more...

Possible problems: Raised complexity of code.


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Re: Objective-C
« Reply #28 on: July 19, 2008, 09:09:23 PM »
Quote
Sorry, I meant C. But Xcodes might be just the example I was looking for anyway. I was going to ask if any of them had the glorious syntax GM has?

No where near. Heres a sample of hello world.
int x;
do
{
printf("hello word");
x = x + 1;
} while ((x < 5));

xcode isnt a programming language, its a tool for making programs in OTHER programming languages. Its a compiler and does other stuff like lbirary handling.

I dont know how many "game apps" have been made with it. But pretty much every game engine used to be or is made in it. Like the unreal engine for example, and i think halo was made in C. You get the idea.
« Last Edit: July 19, 2008, 09:11:27 PM by alias »

Gan


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Re: Objective-C
« Reply #29 on: July 20, 2008, 01:11:16 AM »
I ran into a problem that is so painstakingly simple that it isn't in any of the Opengl manuals.

I need to know how to stick a 2D image onto the OpenGl canvas from the resources.

Any ideas?


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