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Topic:   Retro games   (Read 314475 times)


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Zoo


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Re: Retro games
« Reply #210 on: January 14, 2012, 12:06:44 PM »
We need a title screen, and more levels, but I'd say we're done with gameplay.
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EqwanoX


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Re: Retro games
« Reply #211 on: January 14, 2012, 03:25:23 PM »
quick update, added some new levels, and secret walls
http://cl.ly/2e1g0m3K3T2I1b393R09

Connors


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Re: Retro games
« Reply #212 on: January 14, 2012, 09:40:20 PM »
This has come a long way! It's true it still really needs a title screen and didn't someone make a cool intro a while back? My computer was set up so if I hit control+any arrow it does different system commands like showing all windows or the DASHBOARD which really messed me up. :P Think you could add a change controls option? I know that just takes more work... I suppose for now I could just change the key to option. I'd like to add levels when I have time too.
EDIT: I keep getting killed only because it looks like three zombies when it's like eight because they OVERLAP. Every blammin' time. :( I got to level 2 though...
I wonder if it runs faster for me?
EDIT 2: Starting level 3 with  a swarm of 10 green zombies was not cool. They're easy to kill but not if you have 5 ammo left or something... I suppose that's partly the player's fault for not bringing enough but it can send them into an impossible situation. And absolutely add a short delay at the start of a level with some teleporting animation so you see where your guy starts. I haven't got the levels memorized like you guys who designed it!
[/wall of text] [/criticism]
« Last Edit: January 15, 2012, 01:12:05 AM by Gan »
Warning: The above post may have been modified multiple times.

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EqwanoX


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Re: Retro games
« Reply #213 on: January 15, 2012, 09:21:50 AM »
dont forget to look for secret walls. *hint esspecially on the level where your spawned next to 10 enemies. if you dont have ammo in that situation just run, theres ammo nearby. im gonna have to add a teleport animation

EqwanoX


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Re: Retro games
« Reply #214 on: January 15, 2012, 03:55:30 PM »
added teleport animation (much better), a title screen, and tweaked the levels a bit

Connors


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Re: Retro games
« Reply #215 on: January 15, 2012, 04:25:28 PM »
Any issues with from now on changing the shoot key to use "optionkey"? I have a hard time without changing it.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Retro games
« Reply #216 on: January 16, 2012, 10:58:53 AM »
shoot to option? or bomb to option? i think it makes more sense for control to be shoot like in common mainstream games. i did the title screen, just continued with the DOOM theme,



« Last Edit: January 16, 2012, 11:00:41 AM by EqwanoX »

Connors


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Re: Retro games
« Reply #217 on: January 16, 2012, 11:04:12 AM »
That title screen is made of awesome. I like how you did the floor, is this all Photoshop?

And I meant change shoot to option because control messed me up but that's just me on 10.7. >_>
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Retro games
« Reply #218 on: January 16, 2012, 12:00:00 PM »
Tha title screen is full of epic! :O It appears that your skilling is rising above that of a professional.

Charlo


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Re: Retro games
« Reply #219 on: January 16, 2012, 12:29:22 PM »
Agreed, that title screen is awesome.  The text could be better though, it looks really plain compared to the detailed artwork behind it.

EqwanoX


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Re: Retro games
« Reply #220 on: January 16, 2012, 01:22:27 PM »
thanks everyone. i tryed to add the video intro gan made, but when i click the screen while its playing it pauses and theres no way to resume it so it may just confuse the player if i left it in there cause it just freezes up.
That title screen is made of awesome. I like how you did the floor, is this all Photoshop?
oh god yes, photoshop is my jesus

Agreed, that title screen is awesome.  The text could be better though, it looks really plain compared to the detailed artwork behind it.
yea what font should i use? i messed around with it but i couldnt find one that looked right

i added a speed limiter, so when the frames per second goes over 7 it adjusts the time to 5. i also forgot to mention i added demon enemies, their grid id is "6"

heres a new level i'm working on
Code: [Select]
   LET spawntimer=8    //time between enemy spawning
   LET enemylimit=25    //enemies in level
   LET maxenemy=12   //maximum amount of enemies on-screen
   LET line$(1)=  "00010010010901001001000"
   LET line$(2)=  "0F0R00000100010000000b0"
   LET line$(3)=  "0001000001h0h1000001000"
   LET line$(4)=  "11110010011T11001001111"
   LET line$(5)=  "00000010a01010a01000000"
   LET line$(6)=  "00000010001010001000000"
   LET line$(7)=  "00111111011R11011111100"
   LET line$(8)=  "00160010001010001006100"
   LET line$(9)=  "0000UhR0A00h00a0RhK0000"
   LET line$(10)="00100010x00000x01000100"
   LET line$(11)="00111111110001111111100"
   LET line$(12)="00000h10000000001h00000"
   LET line$(13)="00000010000000001000000"
   LET line$(14)="12110010000000001001121"
   LET line$(15)="00010000000p00000001A0A"
   LET line$(16)="0g02x0000000000000x20d0"
   LET line$(17)="00010010000000001001A0A"

« Last Edit: January 16, 2012, 01:48:28 PM by EqwanoX »

EqwanoX


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Re: Retro games
« Reply #221 on: January 16, 2012, 01:47:59 PM »
does anyone want to make a level? cause i need ideas. its pretty easy and i could tweak it before adding it to the game. should there be an ending?
Code: [Select]
LET line$(1)=  "00000000000000000000000"
LET line$(2)=  "00000000000000000000000"
LET line$(3)=  "00000000000000000000000"
LET line$(4)=  "00000000000000000000000"
LET line$(5)=  "00000000000000000000000"
LET line$(6)=  "00000000000000000000000"
LET line$(7)=  "00000000000000000000000"
LET line$(8)=  "00000000000000000000000"
LET line$(9)=  "00000000000000000000000"
LET line$(10)="00000000000000000000000"
LET line$(11)="00000000000000000000000"
LET line$(12)="00000000000000000000000"
LET line$(13)="00000000000000000000000"
LET line$(14)="00000000000000000000000"
LET line$(15)="00000000000000000000000"
LET line$(16)="00000000000000000000000"
LET line$(17)="00000000000000000000000"

p=player spawn point

1=wall             //objects
2=false wall
R=red door
T=blue door
9=goal

a=ammo       //pick-up items
b=bomb
d=armor
h=health pack
F=rifle
g=boots
L=xtra life

K=red key      //keys
U=blue key

x=green zombie    //enemies
y=blue zombie
z=red zombie
6=demon

Gan


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Re: Retro games
« Reply #222 on: January 16, 2012, 01:52:14 PM »
Hey guys, got an idea for fixing the video.

Silverwind's QoM intro consisted of just showing a bunch of images very fast.
I can split the video into images and we can show them like a video using Sc's DrawInage command.

I'll be home in like 20 min, I'll give it a spin.

EqwanoX


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Re: Retro games
« Reply #223 on: January 16, 2012, 01:59:51 PM »
got a better idea, line up all the images in one image so i can import it as a sprite and just run a timer to cycle through them with sprite cutting. it would look like this

createsprite 1, "intro", 0,0,windowwidth, windowhieght
movesprite 1, 0,0
on timer 1
let frame+=1
recreatesprite 1, "intro", frame*width, windowheight, windowwidth, windowhieght
end timer
« Last Edit: January 16, 2012, 02:03:26 PM by EqwanoX »

EqwanoX


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Re: Retro games
« Reply #224 on: January 16, 2012, 02:16:29 PM »
also i can scale it down so it doesnt use so much space and impose it on a computer screen like this