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Topic:   Retro games   (Read 314529 times)


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Connors


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Re: Retro games
« Reply #60 on: February 15, 2011, 05:34:02 PM »
Quote
You dont need sprites in the same folder as the game?  :P
You have to load sprites into the project and give them names.
If it's a .PNG you can just click "Import" and it loads the mask automatically.
Quote
Anyone have any demos to post? How about source code.
I wish I had a better demo, but I've really just been playing around with SCBox2D and trying all the features as they get added. :) I also tried to do stuff I've seen elsewhere, including a very successful chain/rope, a Ship Lander ship and a ball with a mace hanging from it using the chain. (based on http://www.fun-motion.com/physics-games/hammerfall/)
« Last Edit: February 15, 2011, 05:34:23 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Connors


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Re: Retro games
« Reply #61 on: February 15, 2011, 09:57:34 PM »
Now that Gan has made some epic progress with his program, what do you think of this game concept:
I was reading in National Geographic about how there's so much junk orbiting around the Earth they are thinking of ways to get rid of it, mostly by pushing it into a decaying orbit where it will disintegrate falling into the atmosphere. So I though I could try to use SCBox2D to make an arcade game where you remote pilot a satellite-robot and push the floating trash to the bottom of the screen and get points. Think Asteroids, except more complicated. The dangers (at least in the arcade game) are: colliding with the trash, accidentally smashing working satellites and possibly even falling to Earth yourself. ;D
Your tools would likely all be for moving things - robot arms, a tether with a magnet, a net and maybe a raygun. Depends what I can make with what I've got to work with. (the tether is the trickiest).\\
« Last Edit: February 15, 2011, 09:58:38 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Retro games
« Reply #62 on: February 16, 2011, 01:44:14 PM »
updated spritenav, you can throw axes now
http://www.mediafire.com/?1po1dy9buuuq6dz

Zoo


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Re: Retro games
« Reply #63 on: February 16, 2011, 03:25:01 PM »
It doesn't seem to work. When I open it, it says:
An exception has occured
Stability may decrease.

And when I go to run it, the picture window is black.
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Zoo


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Re: Retro games
« Reply #64 on: February 16, 2011, 03:27:24 PM »
Quote
Now that Gan has made some epic progress with his program, what do you think of this game concept:
I was reading in National Geographic about how there's so much junk orbiting around the Earth they are thinking of ways to get rid of it, mostly by pushing it into a decaying orbit where it will disintegrate falling into the atmosphere. So I though I could try to use SCBox2D to make an arcade game where you remote pilot a satellite-robot and push the floating trash to the bottom of the screen and get points. Think Asteroids, except more complicated. The dangers (at least in the arcade game) are: colliding with the trash, accidentally smashing working satellites and possibly even falling to Earth yourself. ;D
Your tools would likely all be for moving things - robot arms, a tether with a magnet, a net and maybe a raygun. Depends what I can make with what I've got to work with. (the tether is the trickiest).\\

Good idea. You could maybe like use the space bar to switch tools. The raygun could just get rid of the junk, but reload slowly.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


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Re: Retro games
« Reply #65 on: February 17, 2011, 09:53:34 AM »
works for me, try downloading again, are you useing b3.1? make sure its opening b3.1

Zoo


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Re: Retro games
« Reply #66 on: February 17, 2011, 03:19:59 PM »
I'm not sure. Could I have a link to download it?
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Zoo


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Re: Retro games
« Reply #67 on: February 17, 2011, 03:20:55 PM »
Oh yeah. I'm on b3.
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Re: Retro games
« Reply #68 on: February 17, 2011, 04:34:16 PM »
Oh wow, That's epic. have you tried making enemys/spawns yet?
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Gan


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Re: Retro games
« Reply #69 on: February 17, 2011, 05:22:19 PM »
This is awesome!

I think Sc is evolving.

Zoo


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Re: Retro games
« Reply #70 on: February 17, 2011, 08:34:42 PM »
yeah. The eight way movement has a very gauntlet like feel.
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Connors


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Re: Retro games
« Reply #71 on: February 17, 2011, 09:07:11 PM »
I got a funny idea:
I'll make a funny arcade game where you are a crazy man who is obsessed with the internet and has to get home to his computer by a certain time to update his web page but his car broke down, so he's going on foot. You have to run across the city across four- or five-lane roads and not die.
You guys can try and guess what it's called.

EDIT: @Eq just checked out the great sprite nav, and there's one problem, that you move faster going diagonally, because 2 forces add to together. I might try my own fix later, I like messing with people's code. :P
« Last Edit: February 17, 2011, 09:42:16 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Retro games
« Reply #72 on: February 17, 2011, 10:15:08 PM »
RoadRunner!

Connors


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Re: Retro games
« Reply #73 on: February 17, 2011, 10:49:47 PM »
Nice one Gan! (Real LOL)
I was actually thinking of calling it "Blogger".

@Eq: Here, I changed it just a tiny bit, now the speed is the same going diagonally.
https://sites.google.com/site/onronc/SpriteNav1.1.2.scproj?attredirects=0&d=1
« Last Edit: February 17, 2011, 11:06:30 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Retro games
« Reply #74 on: February 18, 2011, 11:07:17 AM »
nice, we need to add enemy spawning next, then it would be a game.