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Topic:   Retro games   (Read 314503 times)


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Zoo


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Re: Retro games
« Reply #45 on: February 13, 2011, 12:09:56 PM »
Has anyone made any progress? I could make more spites/songs.
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EqwanoX


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Re: Retro games
« Reply #46 on: February 13, 2011, 01:28:40 PM »
what about gauntlet gameplay with the gm vs sc scenario of the v7 demo

Zoo


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Re: Retro games
« Reply #47 on: February 13, 2011, 01:39:36 PM »
Someone could make a gauntlet engine so anyone could make a gauntlet game. What program (GM or SC) can handle bigger scrolling maps? Theres the animation in gauntlet too. every character has 8 different directions and at least 3 frames for walking. It would be hard to make, but still very rewarding.
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Connors


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Re: Retro games
« Reply #48 on: February 13, 2011, 10:23:46 PM »
One idea is to do the graphics DROD style and make it exactly straight down, so you only need to draw them twice. And the thing about Gauntlet is it would re-use lots of code, which helps.
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EqwanoX


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Re: Retro games
« Reply #49 on: February 14, 2011, 12:17:31 PM »
with the new rotate sprite command we only need ONE sprite for each character

Zoo


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Re: Retro games
« Reply #50 on: February 14, 2011, 03:09:09 PM »
Rotate sprite command? SC has a rotate sprite command?  :o Maybe I should learn how to use it.
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Zoo


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Re: Retro games
« Reply #51 on: February 14, 2011, 03:12:21 PM »
Cool. I can make some sprites, but I cant do walking animation very well. I could  make the standing still version, and someone else could animate it. For some reason, the way people walk intrigues me, and I can't seem to replicate it in animation.
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Zoo


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Re: Retro games
« Reply #52 on: February 14, 2011, 05:49:34 PM »
Oh cool! Instead of Grid based gauntlet, we can do an ultra cool rotatey sprite thingy. We could also use a Rotate sprite command for asteriods.
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Zoo


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Re: Retro games
« Reply #53 on: February 14, 2011, 05:49:47 PM »
Physics pinball anyone?
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EqwanoX


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Re: Retro games
« Reply #54 on: February 15, 2011, 12:30:52 PM »
ooohhh, pinball is a great idea for the physics engine, someone HAS to do that

gridnav is a little primitive for a guantlet clone, this new spriteNav system would be much better
http://www.mediafire.com/?a6xif1v1hffmcl9

i dont know why mike is always saying sprite rotation has to be secret and isnt supported, it works fine with everything
« Last Edit: February 15, 2011, 12:32:17 PM by EqwanoX »

Zoo


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Re: Retro games
« Reply #55 on: February 15, 2011, 03:21:01 PM »
Wait, sprite rotation is a secret! Oh No!!! Now we have to kill everyone on the GMG!
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Zoo


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Re: Retro games
« Reply #56 on: February 15, 2011, 03:28:32 PM »
I just downloaded SC. I think it's a little overwhelming all the windows that hit you right when you open it.
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EqwanoX


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Re: Retro games
« Reply #57 on: February 15, 2011, 03:48:18 PM »
everyone is always intimidated by sc, its the same thing as gm, just play around with it and it gets easier the more you get familiar with it

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Re: Retro games
« Reply #58 on: February 15, 2011, 04:19:09 PM »
You dont need sprites in the same folder as the game?  :P
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Zoo


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Re: Retro games
« Reply #59 on: February 15, 2011, 04:29:22 PM »
Anyone have any demos to post? How about source code.
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