News
Articles & Tutorials
Games
HTML5 GM
Developer Tools
Developer Sites
Forum
GMG Contest
Home
Help
Search
Login
Register
Game Maker's Garage Forum
»
Game Maker's Garage
»
Group Projects
»
Retro games
Poll
I'm not sure how to delete this pole.
Ok, cool.
0 (0%)
That's lame.
0 (0%)
Alright, you're kindof stupid.
2 (100%)
I don't care, I'm just here for the free cake.
0 (0%)
Total Members Voted:
2
« previous
next »
Print
Pages:
1
...
12
13
[
14
]
15
16
...
27
Topic:
Retro games
(Read 348038 times)
0 Members and 2 Guests are viewing this topic.
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: Retro games
«
Reply #195 on:
June 29, 2011, 02:24:46 PM »
There are some things that I/we could program ourselves, I could help with that since it doesn't involve playing through levels so much.
But is there a way you could make sure it reset to the save point on its own without forcing the player to load a game again?
«
Last Edit: June 29, 2011, 02:26:10 PM by Connors
»
Logged
Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #196 on:
June 29, 2011, 03:24:27 PM »
I'm pretty new to SC, but if it's anything like GM, the saving is pretty confusing. I'd say if Eq never comes back to stick to the normal saving system. He'll probably know how to do some of that saving stuff though. Some of the other people around here are pretty good at SC. They could try to adopt the coding bit of the project. I can do more levels, and you can help with the sprites and ideas.
Plus if I collect 3 more of the 10 sacred code-stones and level up, I can roll against 5 to try to raise a SC veteran from the dead.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #197 on:
July 03, 2011, 12:48:15 PM »
For anyone who wants to make levels, here's the blank level template:
Just fill out the variables, then copy-paste it into a CASE for testing
 LET spawntimer=0   //time between enemy spawning
 LET enemylimit=0   //enemies per level
 LET maxenemy=0  //maximum amount of enemies on-screen
 LET line$(1)=  "00000000000000000000000"
 LET line$(2)=  "00000000000000000000000"
 LET line$(3)=  "00000000000000000000000"
 LET line$(4)=  "00000000000000000000000"
 LET line$(5)=  "00000000000000000000000"
 LET line$(6)=  "00000000000000000000000"
 LET line$(7)=  "00000000000000000000000"
 LET line$(8)=  "00000000000000000000000"
 LET line$(9)=  "00000000000000000000000"
 LET line$(10)="00000000000000000000000"
 LET line$(11)="00000000000000000000000"
 LET line$(12)="00000000000000000000000"
 LET line$(13)="00000000000000000000000"
 LET line$(14)="00000000000000000000000"
 LET line$(15)="00000000000000000000000"
 LET line$(16)="00000000000000000000000"
 LET line$(17)="00000000000000000000000"
Key:
p = player spawn
Wall/stage elements:
1 = wall
0 = nothing
R = red door
T = blue door
9 = goal
Powerups:
A = ammo
b = bomb
h = health
g = boots
f = rifle
L = life
d = armor
Keys:
K = red key
u = blue key
Enemies:
x = 1 health zombie
Y = 2 health zombie
Z = 3 health zombie
Thanks, and remember to post finished levels here for review, and to be put in the finished game.
«
Last Edit: July 03, 2011, 05:29:06 PM by zoo804
»
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #198 on:
July 03, 2011, 12:51:02 PM »
Don't have a mac? Don't worry. We'll do the testing for you if you post it here, or we can put it in to a compiled game for you. Just edit it in TextEdit or whatever.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #199 on:
July 03, 2011, 05:36:26 PM »
Hey Connors, there's a few bugs. Can you try to fix them? It tells you about them the second you run the game, so it shouldn't be hard to find them.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: Retro games
«
Reply #200 on:
July 05, 2011, 07:40:09 PM »
OH got it, I'll do that first chance I get. Where's your latest version of the program because I have one that isn't bugged.
Logged
Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #201 on:
July 06, 2011, 10:04:06 AM »
I'm on 1.8.9 what's the latest? You can download 1.8.9 on the other forums.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #202 on:
December 14, 2011, 04:10:43 PM »
This is really awesome. Why has it stopped? I'll make levels again.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Retro games
«
Reply #203 on:
December 17, 2011, 10:40:38 AM »
It's missing menus, cutscenes, and any sort of story, but I agree, the engine is finished. I'll keep making levels, and anyone with any skill at making menus can make one. I'd like to see this as a finished game.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Retro games
«
Reply #204 on:
December 26, 2011, 07:17:27 AM »
Wowza! Just checked out the game and I'm blown away! I got to level 4 and reckon that's enough for a finished release. Love to see it with a title screen and some background music, but it's a smashing top quality release as it is. Excellent job!
Logged
I survived the spammage of 2007
EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: Retro games
«
Reply #205 on:
December 26, 2011, 07:34:40 AM »
this came a long way from a gauntlet clone, i remember when the guy would shoot bullets, then someone said make it a laser and it made the game so much better
Logged
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Retro games
«
Reply #206 on:
December 26, 2011, 09:40:20 AM »
Couldn't resist making a Doom-esque soundtrack for it:
http://www.mediafire.com/?y2iryyfj43pixye
Logged
I survived the spammage of 2007
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: Retro games
«
Reply #207 on:
December 26, 2011, 12:32:32 PM »
Cool soundtrack, although it's pretty much a remix of the exact same music from Doom.
And can I request you guys post the link to the newest build again? Don't remember where it was.
Logged
Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: Retro games
«
Reply #208 on:
December 27, 2011, 08:40:48 AM »
im pretty sure we left off at v1.8.9. its still on my cloud account
http://cl.ly/2P3m241q3u2A30323v0F
«
Last Edit: December 27, 2011, 08:46:17 AM by EqwanoX
»
Logged
EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: Retro games
«
Reply #209 on:
January 14, 2012, 10:51:37 AM »
are we done with this? cause i think i'll upload it to the downloads
Logged
Print
Pages:
1
...
12
13
[
14
]
15
16
...
27
« previous
next »
Game Maker's Garage Forum
»
Game Maker's Garage
»
Group Projects
»
Retro games