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Topic:   Retro games   (Read 347857 times)


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Zoo


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Re: Retro games
« Reply #15 on: February 02, 2011, 04:59:36 PM »
With the limit of sprites, snake would be impossible in GM. I hope GM 4.0 doesn't have that limit.
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Re: Retro games
« Reply #16 on: February 02, 2011, 05:13:20 PM »
Offhand I reckon snake would be moderately straightforward using IMAGEFILE and the V6 nav engine. I think the potential of the V6 nav engine is often overlooked due to it's almost isolated use in RPGs.
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Zoo


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Re: Retro games
« Reply #17 on: February 02, 2011, 05:17:29 PM »
yeah
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Zoo


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Re: Retro games
« Reply #18 on: February 02, 2011, 05:30:37 PM »
when I was a little kid, and I played tetris, I remeber being mad at the guy that dropped the peices  :P
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Zoo


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Re: Retro games
« Reply #19 on: February 02, 2011, 05:38:27 PM »
I thought of some more good ones: Pacman and donkey kong
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Connors


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Re: Retro games
« Reply #20 on: February 03, 2011, 09:36:18 AM »
Ok well here's what I was mulling over the other day:
That physics engine could prove invaluable for a few of these. For Asteroids we can possibly make the asteroids polygons and have a physics ship with a user-controlled rotation, eliminating the sprite problem. Same thing for Ship Lander, the levels could just have physics shapes that you collide with instead of a tile map.
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Re: Retro games
« Reply #21 on: February 03, 2011, 01:13:18 PM »
That's a good idea...
I have some features I want to add that should make these easier.

Zoo


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Re: Retro games
« Reply #22 on: February 03, 2011, 03:22:24 PM »
Yeah, but what about the art? A game can have great gameplay, but still be no fun if it has bad art. I don't think lunar lander would be very fun if the ship was just a triangle or something.
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Re: Retro games
« Reply #23 on: February 03, 2011, 03:23:28 PM »
I can make some ship sprites. how big do you want them?
« Last Edit: February 03, 2011, 03:27:40 PM by zoo804 »
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Re: Retro games
« Reply #24 on: February 03, 2011, 03:29:53 PM »
True.
I'm going to add a create custom shape function where you can put multiple shapes into a single shape. You'd be able to make a ship that has triangles, boxes, and circles instead of it being a single triangle:
Single Polygon Space Ship

Custom Shape Space Ship


But it would be really nice if Sc got sprite rotation.

EDIT: If you guys want to make a lander with sprites, you can still use the physics engine. Just set the space ship's fixed rotation to true and draw the sprite where the space ship should be.
« Last Edit: February 03, 2011, 03:32:17 PM by Gandolf »

Zoo


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Re: Retro games
« Reply #25 on: February 03, 2011, 03:33:54 PM »
Cool. in SC physics is there a way to change the gravity to be more like gravity on the moon?
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Re: Retro games
« Reply #26 on: February 03, 2011, 03:35:42 PM »
Yeah, set gravity to 1.6 and that should be pretty close to moon gravity.

Zoo


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Re: Retro games
« Reply #27 on: February 03, 2011, 04:25:27 PM »
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Re: Retro games
« Reply #28 on: February 03, 2011, 04:56:57 PM »
Awesome. Where's its tail?

Zoo


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Re: Retro games
« Reply #29 on: February 03, 2011, 05:12:15 PM »
Kirby, your pudgy buddy from dream land, is back again on the game boy®!