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I'm not sure how to delete this pole.

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Topic:   Retro games   (Read 347934 times)


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Zoo


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Re: Retro games
« Reply #105 on: April 16, 2011, 03:57:41 PM »
It does get a little slow at times, but the engine works pretty good. There's the sound bug. It only happens after you reload.
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EqwanoX


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Re: Retro games
« Reply #106 on: April 17, 2011, 11:30:55 AM »
-fixed spawn timer
-added bombs (command key)
-changed fire button to control key
-made fireing MUCH more responsive, and now you can run diagonally and shoot at the same time, and you can hold it down for rapid fire.

http://cl.ly/0D3I4530100j1G2s0D3d
(close variable window for best performance)
« Last Edit: April 17, 2011, 02:11:40 PM by EqwanoX »

Zoo


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Re: Retro games
« Reply #107 on: April 17, 2011, 12:24:34 PM »
There's three things this game really needs:
•Health packs
•Bombs and ammo need to respawn.
•Sound glich needs fixing.
I like the rapid fire, and bombs are helpful. Way to go!
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EqwanoX


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Re: Retro games
« Reply #108 on: April 17, 2011, 12:58:15 PM »

i think there should be a fixed amount of pickups for a map, if they respawn the player could just sit in one place for infinate ammo

have a certain amount of kills for the next level

we need map designs for levels

Zoo


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Re: Retro games
« Reply #109 on: April 17, 2011, 02:10:48 PM »
Ah, were making it a real game then? I can design maps. How should I do that?
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EqwanoX


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Re: Retro games
« Reply #110 on: April 17, 2011, 02:13:42 PM »
go in the map method, 1s are walls, A is ammo pickups, b is bomb pickups. then post it
« Last Edit: April 17, 2011, 02:14:16 PM by EqwanoX »

Zoo


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Re: Retro games
« Reply #111 on: April 17, 2011, 02:17:25 PM »
Method. I see. I'm not used to SC.
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Zoo


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Re: Retro games
« Reply #112 on: April 17, 2011, 02:19:51 PM »
Mind if I add K for key and D for door? I have a few Ideas, and a key door script seems simple enough.
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Zoo


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Re: Retro games
« Reply #113 on: April 17, 2011, 02:34:56 PM »
This is just like grid nav. I did the tutorial level, complete with dialogue. I can supply you with storyline, If you'd like.
Tutorial level

Shows room
Main character: Augh.... I should get out of here...
Help window: Grab a key open the door.

LET line$(1)=  "11111111111D11111111111"
LET line$(2)=  "10000000000000000000001"
LET line$(3)=  "10000000000000000000001"
LET line$(4)=  "10000000000000000000001"
LET line$(5)=  "10000000000000000000001"
LET line$(6)=  "10000000000000000000001"
LET line$(7)=  "10000000000000000000001"
LET line$(8)=  "10000000000000000000001"
LET line$(9)=  "10000000000000000000001"
LET line$(10)="11111111100000111111111"
LET line$(11)="10000000000000000000001"
LET line$(12)="10000000000000000000001"
LET line$(13)="1000000000KAB0000000001"
LET line$(14)="10000000000000000000001"
LET line$(15)="10000000000000000000001"
LET line$(16)="10000000000000000000001"
LET line$(17)="11111111111111111111111"

When the player reaches the key the door opens and a zombie enters
Help window: Quick, grab the ammo
Main character: What the...?
Help window: Hit control to shoot the zombie.

When the player shoots the zombie
Help window: Great.
Zombies break the walls and start to surround the character.
Help window: Grab the bomb and use command to set it off.

When player uses bomb
Help window: Now, go to the door.

---------

Lol. I forgot to hit  the no smiley button, so there was a guy in the middle of my code smiling.
« Last Edit: April 17, 2011, 03:17:47 PM by zoo804 »
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EqwanoX


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Re: Retro games
« Reply #114 on: April 17, 2011, 05:48:17 PM »
i like the left 4 dead gameplay idea better, where you fight a wave of zombies to comlete the level, we just need levels, also mark the starting position with an x
« Last Edit: April 17, 2011, 05:50:05 PM by EqwanoX »

Zoo


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Re: Retro games
« Reply #115 on: April 17, 2011, 07:26:39 PM »
Ah, ok. I Thought this was still a gauntlet-type game
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Connors


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Re: Retro games
« Reply #116 on: April 17, 2011, 10:45:59 PM »
Well in Gauntlet you did have a goal, right? (in L4D  it's the safe room).

Oh yeah and if it's future themed now how about even though it's cliché as hell the plot is that you are on a spaceship, everyone is now a zombie and your goal is to survive and reach a space pod I mean, escape pod that works. (perhaps some don't work/got taken and you have to keep looking?)

EDIT: played the latest at 6 fps, but still seriously it's really cool. XD one thing I've noticed is the zombies keep hitting walls and not coming closer because they don't line up with you. It's bugging me. Any chance of adding rudimentary path finding? (or at least make them able to walk around corners.)

EDIT 2: You probably already know this but it would be cool if the sprite had the gun centered so the shots come out of the barrel.
« Last Edit: April 17, 2011, 11:21:34 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Zoo


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Re: Retro games
« Reply #117 on: April 18, 2011, 03:16:14 PM »
Oh. I didn't notice the shots not coming out of the gun. I vote that doesn't change. It'd be hard to aim. Are we doing waves or the find-the-goal type game play. If we do a wave type, upgrades and other guns will be important. There's lots of flash games like this. They could help you decide on weapons and such.
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Connors


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Re: Retro games
« Reply #118 on: April 18, 2011, 05:39:21 PM »
Quote
Oh. I didn't notice the shots not coming out of the gun. I vote that doesn't change. It'd be hard to aim. Are we doing waves or the find-the-goal type game play. If we do a wave type, upgrades and other guns will be important. There's lots of flash games like this. They could help you decide on weapons and such.
It'd be trickier but I say find-the-goal is way cooler. You could have a good storyline set up that way too. Gosh I need to find a place that I can try this thing out at full speed.
[picky graphics suggestions] And I meant the player's SPRITE should be changed because it looks off. And maybe make the beam/explosion a bit smaller so it matches the scale better? It's like a foot wide now.[/picky graphics suggestions]
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: Retro games
« Reply #119 on: April 18, 2011, 05:52:08 PM »
I agree with Connors about the find the goal thing. Then we can have more storyline, and cutscenes. The wave thing is a little overdone anyway. Also, that would make map design more fun. But it's your choice.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!