I'm not sure what the compass should look like, but what say ye of the same arrows with harder shading + drop shadows?
Basically what I've been saying is I wanted to throw some ideas around because if you all know where the story is going I want to help with ideas.
Great to have you onboard! Don't wait for us to give you a job: do whatever you fancy. We need entity and scenery sprites, music and SFX, NPC descriptions + dialogue, a table of enemy characteristics and an item glossary.
There's plenty to do, so take your pick!