Guys, I just fixed a massive bug.
Turns out that if you do 1/20, it thinks that you want an int result. Which means that 1/20 rounded would equal 0 as an integer.
Now I had put 1/20 as the timer so it'd run 20 frames per second. Turns out that when 1/20 is turned to zero, it makes the timer run as fast as possible. So yes... Â the iPhone RPG has been running 100-500fps since it was first created.
Now it's fixed. Figured out the problem when I was getting crazy results for setting an Npc's movement speed.
-Gan
P.S. Maybe it's my eyes playing tricks on me or me just not paying very much attention... though...
It appears that the player's shirt has changed it's color to green...
Well, I'm off to bed. Much to late for me.