Topic:   The iPhone Project   (Read 395209 times)


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Gnome


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Re: The iPhone Project
« Reply #255 on: December 27, 2009, 08:16:05 PM »
nevermind, forgot to press play.  :-/
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: The iPhone Project
« Reply #256 on: December 27, 2009, 08:30:14 PM »
Oh, easy fix. :) Anyways, I got a "Beginning iPhone Development" book from Apress for Christmas. This'll cover any holes I have in iPhone programming and will keep me up to date. Later in January a "Beginning iPhone Game Development" book will be released which will teach me all about OpenGL(graphics), networking, and OpenAL(sound) which I can incorporate into future games. After that in March comes a "Pro iPhone Game Development" which will cap it off and teach me the rest to know to make professional games.
If anyone wants to learn to program I suggest getting these books in this order:
Beginning iPhone Development, Beginning iPhone Game Development, and Pro iPhone Game Development.
It'll take it easy and give you the basics and slowly build up then start nice on building games.


-Gandolf

WarHampster


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Re: The iPhone Project
« Reply #257 on: December 27, 2009, 10:18:23 PM »
For some reason iPhone programming fails to excite me... I'll be happy to do art for any of your projects however. On that note, new tilesets and stuff are in the works. I'm hesitant to make a really broad set like silver's, I think the game should be more "compact"... like more focused on one theme or area rather than throwing forests, deserts, and tundras into the mix. Can we work out a final idea for the game? Now that I see lots of progress in the engine I'm prepared to work on this seriously. We should set up a svn repository for source control and work out a design document.

Gan


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Re: The iPhone Project
« Reply #258 on: December 27, 2009, 10:41:57 PM »
Argh, accidentally deleted this post... So to sum it:
I concur. I will learn to set up a repository and get it working with Xcode. We should definitely finalize the idea(and make a name). Though I'll just leave that up to you guys. ;)


-Gandolf

Gan


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Re: The iPhone Project
« Reply #259 on: December 28, 2009, 08:36:16 AM »
For svn repositories, I'm looking at:
http://code.google.com/hosting/
http://www.projectlocker.com/
https://sourceforge.net/

I believe the google hosting has everything and is all free. Project locker has everything but provides less room than google but you can upgrade by paying. Sourceforge is free but for only open source projects.

Which do you think would be best?


-Gandolf

Gan


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Re: The iPhone Project
« Reply #260 on: December 28, 2009, 10:17:34 AM »
Created a repository with Projectlocker. Don't quite understand everything but I was able to get the project up on it. I don't know quite what it's suppose to do, and I really can't figure out how to make it automatically update the files when I change something. Instead I have to do it manually.
For those with Xcode and the iPhone SDK, I can pm you instructions to hook up to the repository and check out the source. Then you'll be able to build and run, see what I have. I'll try to keep it updated. Though it would be wonderful if I could get pointers as I have never used a repository before.


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WarHampster


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Re: The iPhone Project
« Reply #261 on: December 28, 2009, 10:51:24 AM »
I'm not sure how project locker works, but if it's just a normal svn server I'm already set up. PM me a username and
password and the server information and I'll try connecting.

Gan


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Re: The iPhone Project
« Reply #262 on: December 28, 2009, 10:54:37 AM »
Ok.


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Swamp7hing


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Re: The iPhone Project
« Reply #263 on: December 28, 2009, 11:39:08 AM »
Wait, so what's project locker?

Gan


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Re: The iPhone Project
« Reply #264 on: December 28, 2009, 01:09:18 PM »
It's a site that allows you to securely store source codes which people in a team can checkout, look through, and contribute. The repository connects to Xcode so you can easily change and update source codes. Allows a single place to get a file which automatically updates so I don't have to constantly send you guys new files.


-Gandolf

Gan


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Re: The iPhone Project
« Reply #265 on: December 28, 2009, 07:52:44 PM »
Note to self and all others:
Don't edit the source code when sleepy.

I managed to wreck it and just finally fixed it.


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Gan


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Re: The iPhone Project
« Reply #266 on: December 28, 2009, 09:07:54 PM »
Triple post.
Finally finished the graphical part of items thanks to Silver! When you kill a blob a treasure chest pops out. I'll probably make that gold or whatever item it was carrying at the time.
WarHampster sent me instructions to set up the repository and such, so I'll get to that probably tomorrow. Well, might. I have a 5 hour road trip ahead of me so all I'll really be able to do is code, check the forums on my phone, and read the programming book.

What I have to do yet is make the interface that pops up when stepping on an item. It'll probably just have the item sprite to the left, item title centered, description below, and a pick up button beneath that.

You guys can start up the story thinking, map making, theme setting, setting placing, ect anytime you want. I'll be ready.


-Gandolf

Gnome


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Re: The iPhone Project
« Reply #267 on: December 28, 2009, 09:20:20 PM »
yay!

ok, I'll be a mapmaker, I'll just need a theme/story and ill get a cracken'
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


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Re: The iPhone Project
« Reply #268 on: December 28, 2009, 09:53:43 PM »
Up to you guys. I think I'll just stay outta that until/if it interferes with what I'm programming. So just open up the story/map/ect topics and get started.


-Gandolf

Tireas Dragon


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Re: The iPhone Project
« Reply #269 on: December 29, 2009, 01:13:57 AM »
Quote
. I have a 5 hour road trip ahead of me so all I'll really be able to do is code, check the forums on my phone, and read the programming book.
You forgot sleep.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.