Topic:   The iPhone Project   (Read 395089 times)


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Gan


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Re: The iPhone Project
« Reply #105 on: October 18, 2009, 06:53:28 PM »
Alright... expect another week of partial slowness.

EDIT: I should create a todo list.
- Add Gnome's interface in.
- Finish Nav system.
- Make a few maps to explore.
- Make an NPC.
- Add a talk feature.
- Make a shop menu.
- Make a smart NPC.
- Make the ability to battle. (Any ideas of how the battle engine should be set up from you guys?)
- Add music/sound system.
- Inventory system.
- Able to pick up/use/equip/destroy items.
- Add a level system.

This is going to take some work... (I only realized that this long list to do is just the minimal and basic needs of the game)


-Gandolf
P.S. Anything I missed on the list?
« Last Edit: October 18, 2009, 07:05:18 PM by Gandolf »

GuthanSoftware


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Re: The iPhone Project
« Reply #106 on: October 18, 2009, 08:07:16 PM »
*laughs* I feel as if I'm not even part of this project..  :P
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Mystor


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Re: The iPhone Project
« Reply #107 on: October 19, 2009, 06:36:52 PM »
Quote
I think I'm ready to handle this, so here we go...

Main Idea: To create a simple free RPG for the iPhone platform by utilizing the unique abilities of all the members of the Gmg forum.

Here is the current Simple RPG Xcode source download:
http://web.mac.com/avisaria/SimpleRPG.zip (Only 600kb)

Restrictions:
- Has a max of 5-10 maps. (Can be changed)
- Max map size: 10 tiles width x 7 tiles height.
- Max of 5 talking NPCs per map.
- No max on enemies.
- Controls must be simple.
- Game should take no more than 20 minutes of gameplay to win.
- Special effects: Extremely Low.
- Will follow a QOM-like style.
- iPhone/iPod Dimensions: 480 width X 320 height in landscape mode.

Tile set & Player sprites: (Courtesy of Silver)


Storyline: (You guys can just sound off any ideas you have)
Undecided.

Team: (Just post what kind of position you want)
*Gandolf - Programmer
*Gnome
*Silverwind - Sprite/Tile/Game Artist
*WarHampster
*Mistron
*Telstar - Management Position
*Swamp7hing

Mock-up Example:
Simple RPG Mock-Up Video

Interface Pictures:
-Game Icon: (At the moment)

-Main Menu: (To be created)
-Gameplay Screen: (Rough Draft)

Actual Screen Interface with Correct Dimensions:

-Pause/Inventory/Stats Screen: (To be created)
-Shop Screen: (To be created)

Game Logo Credits:

Do we have a logo for the Gmg forums?



This is it, another attempt at a group project. This time we won't fail, who's up for the challenge?


-Gandolf
Now, it might just be me, but I think that the tiles in the picture on the iphone are too big...

The tileMap is showing 42x42 px squares while the iPhone pic is showing 45x45 px squares...

Mist
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"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
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Gan


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Re: The iPhone Project
« Reply #108 on: October 19, 2009, 06:59:03 PM »
Ah, don't worry. I've noticed that too, even put my iPhone up to the screen to compare sizes. Turns out that the iPhone on the screen is zoomed in larger, probably to help the developer with even the smallest details.


-Gandolf

Mystor


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Re: The iPhone Project
« Reply #109 on: October 19, 2009, 09:51:00 PM »
Alright, I have been working on a full fledged working prototype of my game idea, however I have realized that that may take a while, In the next 2ish days I should have a working model of the first "level" of the game.

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
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Silverwind


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Re: The iPhone Project
« Reply #110 on: October 20, 2009, 03:09:53 AM »
Are you sure? Because the tiles should be 44 pixels wide. :-X
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Gan


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Re: The iPhone Project
« Reply #111 on: October 20, 2009, 06:17:03 AM »
Hmm... I'll have to look into this.


-Gandolf
EDIT:
There's something strange with your tiles. If I open Preview, open the tile sheet and select a whole tile with lines and all, it is 45x45. If I exclude lines on two sides, it equals 44x44 but then two sides to the tile won't have lines.
I'm not quite sure how to work with this.
« Last Edit: October 20, 2009, 06:21:38 AM by Gandolf »

Silverwind


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Re: The iPhone Project
« Reply #112 on: October 20, 2009, 06:49:52 AM »
I've just checked both the images you uploaded myself. The tiles are displayed at the correct dimensions.

EDIT:

44 pixels wide and long.
« Last Edit: October 20, 2009, 06:50:21 AM by Silverwind »
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Mystor


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Re: The iPhone Project
« Reply #113 on: October 20, 2009, 08:23:52 AM »
You, that entire comment above was me screwing up.

Sorry, the dimensions are all good :P

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Silverwind


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Re: The iPhone Project
« Reply #114 on: October 20, 2009, 06:25:48 PM »
Here's a staff with a gem on it Hendo:

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Gan


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Re: The iPhone Project
« Reply #115 on: October 21, 2009, 09:43:33 PM »
I'm still chugging along...

Figured out how to use arrays. :) Working on organizing, reducing code, and making it understandable. (Most of the time I subconsciously stick in a line of code, notice what I'm doing but don't understand why I put that piece in. Then I press run, works perfectly, take that piece of code out, run it and it breaks. I then stare at the line of code for five minutes wondering how it did such a thing with usually the purpose comes to me and I'm like, "Aw yes! That's why...", and other times I just get frustrated and leave it be making a mental note not to touch it)


-Gandolf

Tireas Dragon


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Re: The iPhone Project
« Reply #116 on: October 21, 2009, 11:40:58 PM »
Quote
(Most of the time I subconsciously stick in a line of code, notice what I'm doing but don't understand why I put that piece in. Then I press run, works perfectly, take that piece of code out, run it and it breaks. I then stare at the line of code for five minutes wondering how it did such a thing with usually the purpose comes to me and I'm like, "Aw yes! That's why...", and other times I just get frustrated and leave it be making a mental note not to touch it)
That happens to me sometimes.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gnome


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Re: The iPhone Project
« Reply #117 on: October 22, 2009, 06:28:05 PM »
Quote
I'm still chugging along...

Figured out how to use arrays. :) Working on organizing, reducing code, and making it understandable. (Most of the time I subconsciously stick in a line of code, notice what I'm doing but don't understand why I put that piece in. Then I press run, works perfectly, take that piece of code out, run it and it breaks. I then stare at the line of code for five minutes wondering how it did such a thing with usually the purpose comes to me and I'm like, "Aw yes! That's why...", and other times I just get frustrated and leave it be making a mental note not to touch it)


-Gandolf


Need any help? cause this is a group project
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: The iPhone Project
« Reply #118 on: October 22, 2009, 06:35:32 PM »
Yeah. Of course.
If you want to program it with me(and have Xcode w/ iPhone SDK) get on iChat and I'll bring you through the basics.
Otherwise it'd be great if you could re-design the gameplay screen interface like you did for the main menu.(Make sure you have all images saved separately before you put them all together to form the interface so I can take those and make a split up interface within Xcode without having to dissect your mockup)
What I'm worried about is the interface looking too much like Yipe's:

You could always go a step further and try a unique new setup of things so we aren't as near Yipe's style. (You could probably increase/decrease the tile rows if you needed)


-Gandolf

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Re: The iPhone Project
« Reply #119 on: October 22, 2009, 07:03:15 PM »
Quote


Need any help? cause this is a group project
Yes, I encourage you to draw sprites! Sprites! Sprites galore! Look around your house for inspiration and have a go at digitizing any objects you think would be awesome in the game.

Come master Gnome, site at my table and we shall eat of the same fruit and drink of the same good wine. The nourishment an artist receives is truly mighty in measure!
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