Topic:   iPhone Project: The In-Game Plan   (Read 88939 times)


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WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #75 on: January 07, 2010, 09:26:20 PM »
I was thinking it would be a lot bigger... wait for me to make more village tiles, I'll make human-styled houses, shops, ect.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #76 on: January 08, 2010, 12:02:57 AM »
Awesome. :)


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Gnome


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Re: iPhone Project: The In-Game Plan
« Reply #77 on: January 08, 2010, 02:11:49 PM »
I already have gnome style houses :D, but they're a cut below.
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Re: iPhone Project: The In-Game Plan
« Reply #78 on: January 16, 2010, 11:55:12 AM »
Hey guys, it's time we discuss the next feature.
Saving.

Now, I have the code and I understand it. We just need to figure out how we want to set it up. At the moment I'm thinking of one the traditional open screen that has three spots for 3 different games you can open and play. Here's a mock-up:


It would save automatically when you exited and come back in the same spot you were in originally so the player wouldn't need to worry about saving. You have 3 spots for 3 different characters.

What do you guy think? Have ideas of your own?


-Gandolf
P.S. For better viewing, open in preview.
P.S.S. Gnome, your cartoons are hilarious.
« Last Edit: January 16, 2010, 11:55:33 AM by Gandolf »

Gnome


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Re: iPhone Project: The In-Game Plan
« Reply #79 on: January 16, 2010, 12:15:40 PM »
Progress bar and location would be nice too.
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WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #80 on: January 16, 2010, 12:55:25 PM »
That sounds good to me.

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Re: iPhone Project: The In-Game Plan
« Reply #81 on: January 16, 2010, 02:12:35 PM »
Alright, I guess this is what I'll be aiming for and implementing in the next few days.
There'll probably only be one town so I'm not sure location would do that good. Progress bar might be handy but I'll leave this until we get the story into the game and finished so we can see if we really want or need one.


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Re: iPhone Project: The In-Game Plan
« Reply #82 on: January 16, 2010, 02:43:28 PM »
Oooh, I'll gladly throw together a concept for the save screen. Don't expect it before Monday though, as I'm working 13 hours tomorrow! ;D

Also, I've just realised that the title screen is designed in portrait view whereas gameplay is designed in landscape. We should probably be consistent in order to avoid unnecessary rotating of the iPhone.

EDIT:

Sorry Gan, I didn't actually answer your question (I'm doing that more and more). I really like the three profile idea, and the auto save on quit is awesome!
« Last Edit: January 16, 2010, 02:45:42 PM by Silverwind »
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Re: iPhone Project: The In-Game Plan
« Reply #83 on: January 16, 2010, 02:46:30 PM »
Maybe two title screens one in landscape and another in portrait.

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Re: iPhone Project: The In-Game Plan
« Reply #84 on: January 16, 2010, 03:24:06 PM »
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Oooh, I'll gladly throw together a concept for the save screen. Don't expect it before Monday though, as I'm working 13 hours tomorrow! ;D
Awesome! :) No worries, plenty of time until we'll need it. Until then I can just insert the mock-up.

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Also, I've just realised that the title screen is designed in portrait view whereas gameplay is designed in landscape. We should probably be consistent in order to avoid unnecessary rotating of the iPhone.
Yeah, I've noticed how annoying this can be especially while screen recording it. We should probably look into this a bit, wether we want to make it all landscape mode or maybe keep it the way it is but forewarn the player before hand...

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I really like the three profile idea, and the auto save on quit is awesome!
Great. :)

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Maybe two title screens one in landscape and another in portrait.
We could do that, when the screen is rotated the main menu switches from portrait to landscape. Though that'd need a bit of extra coding that'd probably be unneeded. (I'd also have to take a crack at the accelerometer which I haven't played with) Hmm... Maybe I'll need to make a post with a few mockups on this.


-Gandolf

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #85 on: January 17, 2010, 06:10:56 PM »
I've made significant progress with the saving system, I've ran it on a test project and the results produced were magnificent. Just need to do a few modifications of the iPhone RPG source to be save ready, then I can just plug in the interface with the saving and opening methods.


-Gandolf
P.S. I'll be busy tomorrow so don't hold your breath.

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Re: iPhone Project: The In-Game Plan
« Reply #86 on: January 17, 2010, 10:10:13 PM »
Modifications have been made successfully. Scared myself for a moment thinking I had blown up the whole map loading process but nope, all good. So now I only need to plug the interfaces and save/open methods and wire it up.

EDIT: Interfaces are in. Now I need to add in the saving/opening methods.


-Gandolf
« Last Edit: January 18, 2010, 09:54:42 AM by Gandolf »

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #87 on: January 21, 2010, 01:00:48 PM »
Good news guys. My very large AP Language assignment is finished. (I've been working on it for the past few days with no room for the iPhone RPG) Now that it's finished, I can go back to my regular schedule. :) Independent programming class tomorrow.


-Gandolf
P.S. If anyone wanted to check out my AP Lang project, here it is:
http://www.mediafire.com/?azfyntmmmzv
(It's a 10mb movie)
« Last Edit: January 21, 2010, 01:03:02 PM by Gandolf »

WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #88 on: January 21, 2010, 03:34:12 PM »
I don't get it.

My school's first semester is ending tomorrow, so I've been busy with tests and or papers in every class. I've got two papers to do this weekend as well, so art progress will be delayed about a week.

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Re: iPhone Project: The In-Game Plan
« Reply #89 on: January 21, 2010, 03:48:20 PM »
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I don't get it.
Oops, probably should have mentioned that this is a video animation of chapter 25 in the book Invisible Man. So unless you've read the book, you won't quite understand. :P

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My school's first semester is ending tomorrow, so I've been busy with tests and or papers in every class.
Whoa, we're already well into the 2nd semester.

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I've got two papers to do this weekend as well, so art progress will be delayed about a week.
No worries, hopefully I'll have all these new things in when you're cleared up on work.


-Gandolf