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iPhone Project: The In-Game Plan
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Topic:
iPhone Project: The In-Game Plan
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #180 on:
May 14, 2010, 07:01:09 AM »
Improve things by gradients? No way, gradients are one of the main ingredients. Gives the sort of light at the end of the tunnel effect.
-Gan
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WarHampster
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Re: iPhone Project: The In-Game Plan
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Reply #181 on:
May 14, 2010, 10:53:03 AM »
Um...
Yeah I agree with Connors, I thought that was a mockup. Simple gradients like that are too glaringly unprofessional.
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Last Edit: May 14, 2010, 10:53:14 AM by WarHampster
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #182 on:
May 14, 2010, 11:19:05 AM »
Hmmm... Ah well. You guys are way more skilled in this field than I, how would you change this to look more professional?
-Gan
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Silverwind
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Re: iPhone Project: The In-Game Plan
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Reply #183 on:
May 14, 2010, 05:05:55 PM »
I like it.
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Connors
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Re: iPhone Project: The In-Game Plan
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Reply #184 on:
May 14, 2010, 06:50:22 PM »
What if we had a fairly dark screen (becuase you're unconscious, not dead) and then have it fade into whatever area you're in like the charachter is waking up?
I used Photoshop.
EDIT:
You know what would help it look professional? (based more on what was odd about Gan's pic)
We need a good standard border to use for all the messages and whenever characters are talking. And also a good font to use throughout the game for consistancy. One that doesn't look like it was randomly picked out from the font menu.
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Last Edit: May 14, 2010, 10:10:44 PM by Connors
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/
Gan
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Re: iPhone Project: The In-Game Plan
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Reply #185 on:
June 03, 2010, 01:40:28 PM »
Not bad.
Anyway, conference call. It'd be best if we could hold a conference today. Any of you guys up for it?
-Gan
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Connors
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Re: iPhone Project: The In-Game Plan
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Reply #186 on:
June 03, 2010, 04:08:23 PM »
What time do you want to meet?
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"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
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WarHampster
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Re: iPhone Project: The In-Game Plan
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Reply #187 on:
June 03, 2010, 04:20:03 PM »
I'll try to get on AIM later today.
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #188 on:
June 03, 2010, 05:06:37 PM »
Any time. I'm on Skype as ganmatt.
-Gan
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #189 on:
July 06, 2010, 06:56:25 PM »
Here you go WarHampster:
iRPG Source
Very messy, needs cleaned and recoded to work with the new and improved World Editor.
-Gan
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Last Edit: July 06, 2010, 06:56:33 PM by Gandolf
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WarHampster
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Re: iPhone Project: The In-Game Plan
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Reply #190 on:
July 06, 2010, 08:04:46 PM »
Thanks
I hadn't downloaded Xcode on my temporary laptop yet, and it turns out that the download is around 2 gigs. Problem is, CMU has a bandwidth limit of 750mb a day. I'll try to figure out some way to get the compiler.
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #191 on:
July 06, 2010, 08:06:04 PM »
Oh hmm. Usually you can find Xcode on the installation disk.
-Gan
P.S. After I finish upgrading the World Editor I think I'll upgrade the iRPG.
«
Last Edit: July 06, 2010, 08:07:26 PM by Gandolf
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EqwanoX
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Re: iPhone Project: The In-Game Plan
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Reply #192 on:
July 06, 2010, 08:41:21 PM »
do shops next
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WarHampster
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Re: iPhone Project: The In-Game Plan
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Reply #193 on:
July 07, 2010, 11:29:39 AM »
Gan - what was the program that you mentioned over AIM that would let me download xcode in pieces?
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Gan
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Re: iPhone Project: The In-Game Plan
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Reply #194 on:
July 07, 2010, 01:34:28 PM »
iGetter.
Get the link of Xcode, put it in iGetter as a download, press start, pause when reaching limit, re-go the next day and so on.
-Gan
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iPhone Project: The In-Game Plan