Topic:   iPhone Project: The In-Game Plan   (Read 88954 times)


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Swamp7hing


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Re: iPhone Project: The In-Game Plan
« Reply #150 on: February 21, 2010, 03:51:43 PM »
10.5.8, I'm upgrading soon though.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #151 on: February 21, 2010, 04:15:23 PM »
Quote
10.5.8, I'm upgrading soon though.
That's not good. Means that I'll have to figure out and change my code to be able to compile for lower versions.


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WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #152 on: February 21, 2010, 04:55:55 PM »
If you're not using any 10.6 specific stuff you should just be able to compile it as a universal binary.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #153 on: February 21, 2010, 06:40:30 PM »
Through a bit of work I was able to get it to compile for 10.5+. Had to change a few lines of code but all good:
Simple Rpg 10.5+
Trying to get it to work with 10.4 but that's gonna take a bit of work.


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« Last Edit: February 21, 2010, 07:09:11 PM by Gandolf »

Tireas Dragon


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Re: iPhone Project: The In-Game Plan
« Reply #154 on: February 21, 2010, 09:10:38 PM »
It didn't work for me. Were you able to test it?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #155 on: February 21, 2010, 10:07:10 PM »
Worked on my mac though hadn't tested it on a 10.5. I can try and mess with the compiling settings tomorrow. See if it can be fixed.


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Gan


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Re: iPhone Project: The In-Game Plan
« Reply #156 on: February 22, 2010, 06:32:23 AM »
Here you guys go, 3 different 10.5 builds:
32 bit Universal, 32/64 bit Universal, and 64 bit Intel
If any of these don't work for you, try and go in the Info and check "Run in 32 bit" or "Open in Rosetta".


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Tireas Dragon


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Re: iPhone Project: The In-Game Plan
« Reply #157 on: February 22, 2010, 02:40:34 PM »
Ok that worked. Not much to do though.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #158 on: February 22, 2010, 03:09:54 PM »
Awesome! Which versions worked?
Quote
Not much to do though.
If you guys want to make maps I can make the world vast and add in some bad guys.


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Tireas Dragon


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Re: iPhone Project: The In-Game Plan
« Reply #159 on: February 22, 2010, 09:02:01 PM »
they all worked actually (not the first one but all the ones that said 32 and 64 bit stuff)
« Last Edit: February 22, 2010, 09:02:32 PM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #160 on: February 22, 2010, 09:05:16 PM »
That's awesome. :)
On a side note: I got a basic server and client to connect and work with each other!


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Xiphos


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Re: iPhone Project: The In-Game Plan
« Reply #161 on: February 23, 2010, 07:31:43 AM »
Pretty cool, but I can't go to the east.

(Or anywhere else for that matter)
« Last Edit: February 23, 2010, 07:31:57 AM by Xiphos »

Gan


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Re: iPhone Project: The In-Game Plan
« Reply #162 on: February 23, 2010, 07:33:47 AM »
Yeah, only one map in. If had had more I'd put them in... ...and make the first quest work properly.


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EqwanoX


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Re: iPhone Project: The In-Game Plan
« Reply #163 on: February 23, 2010, 10:29:47 AM »
lol, "weapon: leafy plant" "armor: plastic wrap", thats so cool, i'll give map making a try, i have to get some practice
« Last Edit: February 23, 2010, 10:33:17 AM by EqwanoX »

EqwanoX


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Re: iPhone Project: The In-Game Plan
« Reply #164 on: February 23, 2010, 10:51:37 AM »
wheres the tile set?