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iPhone Project: The In-Game Plan
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Topic:
iPhone Project: The In-Game Plan
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Swamp7hing
GMG-er
Posts: 751
I come from the swamps.
Re: iPhone Project: The In-Game Plan
«
Reply #150 on:
February 21, 2010, 03:51:43 PM »
10.5.8, I'm upgrading soon though.
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Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #151 on:
February 21, 2010, 04:15:23 PM »
Quote
10.5.8, I'm upgrading soon though.
That's not good. Means that I'll have to figure out and change my code to be able to compile for lower versions.
-Gan
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WarHampster
GMG Extraordinaire
Posts: 1501
The People's Moderator
Re: iPhone Project: The In-Game Plan
«
Reply #152 on:
February 21, 2010, 04:55:55 PM »
If you're not using any 10.6 specific stuff you should just be able to compile it as a universal binary.
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Gan
Administrator
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Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #153 on:
February 21, 2010, 06:40:30 PM »
Through a bit of work I was able to get it to compile for 10.5+. Had to change a few lines of code but all good:
Simple Rpg 10.5+
Trying to get it to work with 10.4 but that's gonna take a bit of work.
-Gan
«
Last Edit: February 21, 2010, 07:09:11 PM by Gandolf
»
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Tireas Dragon
GMG Extraordinaire
Posts: 1626
Trying to recover from my shattered screen.
Re: iPhone Project: The In-Game Plan
«
Reply #154 on:
February 21, 2010, 09:10:38 PM »
It didn't work for me. Were you able to test it?
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I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.
Gan
Administrator
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Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #155 on:
February 21, 2010, 10:07:10 PM »
Worked on my mac though hadn't tested it on a 10.5. I can try and mess with the compiling settings tomorrow. See if it can be fixed.
-Gan
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Gan
Administrator
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Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #156 on:
February 22, 2010, 06:32:23 AM »
Here you guys go, 3 different 10.5 builds:
32 bit Universal, 32/64 bit Universal, and 64 bit Intel
If any of these don't work for you, try and go in the Info and check "Run in 32 bit" or "Open in Rosetta".
-Gan
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Tireas Dragon
GMG Extraordinaire
Posts: 1626
Trying to recover from my shattered screen.
Re: iPhone Project: The In-Game Plan
«
Reply #157 on:
February 22, 2010, 02:40:34 PM »
Ok that worked. Not much to do though.
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Gan
Administrator
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Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #158 on:
February 22, 2010, 03:09:54 PM »
Awesome! Which versions worked?
Quote
Not much to do though.
If you guys want to make maps I can make the world vast and add in some bad guys.
-Gan
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Tireas Dragon
GMG Extraordinaire
Posts: 1626
Trying to recover from my shattered screen.
Re: iPhone Project: The In-Game Plan
«
Reply #159 on:
February 22, 2010, 09:02:01 PM »
they all worked actually (not the first one but all the ones that said 32 and 64 bit stuff)
«
Last Edit: February 22, 2010, 09:02:32 PM by Tireas_Dragon
»
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I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.
Gan
Administrator
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Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #160 on:
February 22, 2010, 09:05:16 PM »
That's awesome.
On a side note: I got a basic server and client to connect and work with each other!
-Gan
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Xiphos
GMG-er
Posts: 676
Re: iPhone Project: The In-Game Plan
«
Reply #161 on:
February 23, 2010, 07:31:43 AM »
Pretty cool, but I can't go to the east.
(Or anywhere else for that matter)
«
Last Edit: February 23, 2010, 07:31:57 AM by Xiphos
»
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Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: iPhone Project: The In-Game Plan
«
Reply #162 on:
February 23, 2010, 07:33:47 AM »
Yeah, only one map in. If had had more I'd put them in... ...and make the first quest work properly.
-Gan
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EqwanoX
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GMG Extraordinaire
Posts: 1180
Re: iPhone Project: The In-Game Plan
«
Reply #163 on:
February 23, 2010, 10:29:47 AM »
lol, "weapon: leafy plant" "armor: plastic wrap", thats so cool, i'll give map making a try, i have to get some practice
«
Last Edit: February 23, 2010, 10:33:17 AM by EqwanoX
»
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EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: iPhone Project: The In-Game Plan
«
Reply #164 on:
February 23, 2010, 10:51:37 AM »
wheres the tile set?
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iPhone Project: The In-Game Plan