Topic:   iPhone Project: The In-Game Plan   (Read 88947 times)


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WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #135 on: January 27, 2010, 09:45:55 AM »
I wouldn't even bother with sprite collision, just check if there is a line with no obstacles between the player and the target, and if there is then damage the target.

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Re: iPhone Project: The In-Game Plan
« Reply #136 on: January 27, 2010, 09:58:48 AM »
Yeah, probably what I'll do. Now we should probably stop discussing this because we're getting too far ahead. Making my mind kinda tangled with all these things planned. Need to finish a bunch before we can really get into how it'll be set up or else I might be caught up in planning and never quite get to implementing. Yeah... Mind feels kind of overloaded at the moment. Too many possibilities and trying to sort it all out at once.


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Re: iPhone Project: The In-Game Plan
« Reply #137 on: January 28, 2010, 04:52:06 PM »
Many internal improvements have been made, mostly prep work.


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Re: iPhone Project: The In-Game Plan
« Reply #138 on: January 31, 2010, 04:19:50 PM »
people should start making maps on paper, for when the tiles are ready

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Re: iPhone Project: The In-Game Plan
« Reply #139 on: January 31, 2010, 04:52:48 PM »
That would be a good idea. Not sure it'd catch on, tiles aren't too far away and some may not be interested in sketching it out on paper.


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Re: iPhone Project: The In-Game Plan
« Reply #140 on: February 11, 2010, 04:43:23 PM »
Note to self:
Recode touch input system to detect multiple touches. Allow only two touches, one for movement in the side bar and the other for attacks in game area. For buttons, make it trigger on touch end. For attacks, make it trigger on touch began.


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Re: iPhone Project: The In-Game Plan
« Reply #141 on: February 19, 2010, 04:13:55 PM »
One word: Sound.
Yes, we can now play sound and music so... I guess we can start in that category.


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WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #142 on: February 19, 2010, 06:05:22 PM »
I've got you covered on that front ;)

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Re: iPhone Project: The In-Game Plan
« Reply #143 on: February 19, 2010, 06:38:47 PM »
Awesome. :)


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P.S. Sure you aren't covering too many things? Graphics itself is a big deal.

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Re: iPhone Project: The In-Game Plan
« Reply #144 on: February 21, 2010, 08:49:09 AM »
Hey guys, check it out:
Simple RPG-Mac
Now you guys can play it. (There are a few kinks, but overall it isn't that bad)


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« Last Edit: February 21, 2010, 08:49:28 AM by Gandolf »

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Re: iPhone Project: The In-Game Plan
« Reply #145 on: February 21, 2010, 12:09:10 PM »
I can't use this application with this version of OSX. :(

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Re: iPhone Project: The In-Game Plan
« Reply #146 on: February 21, 2010, 12:23:26 PM »
Really cool Gan. Thinking of making a whole game in C? :)
I survived the spammage of 2007

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Re: iPhone Project: The In-Game Plan
« Reply #147 on: February 21, 2010, 02:37:05 PM »
Quote
I can't use this application with this version of OSX. :(
I don't appear to be able to compile for versions below 10.4. Also I need to change code to make it 10.5 and 10.4 compatible.

Quote
Really cool Gan. Thinking of making a whole game in C? :)
Possibly though this is just me converting the Simple RPG to mac so I can test memory management and squash bugs easier.


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« Last Edit: February 21, 2010, 02:39:39 PM by Gandolf »

WarHampster


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Re: iPhone Project: The In-Game Plan
« Reply #148 on: February 21, 2010, 02:52:41 PM »
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I can't use this application with this version of OSX. :(

So it only runs on 10.6?

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Re: iPhone Project: The In-Game Plan
« Reply #149 on: February 21, 2010, 03:23:40 PM »
Unsure, I've only tested it on 10.6. What OS do you have Swamp?


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