Yeah, I've been thinking on that. I'm thinking that abilities could be kept in the 3rd toggle of the toggle button.
Adventurer-Beginning class, no special attributes but handles plain weaponry such as what a Knight uses.
Sorcerer-Allows the player to cast spells which are held in the 3rd toggle of the toggle button. Can only use hand or staff as hand to hand combat. Only wears robe.
Marksman- Wears armor of a Knight but shoots long range with a bow and also hits close combat with the bow. Takes no mp for bow but can miss.
Knight-Strong armor and weapon but... This is where I get stuck. The Knight needs some abilities or it'd just be as bad as the beginning adventurer class. Stealth, strength, or anything that can be called by a 3rd toggle?
-Gandolf