Topic:   Another try at fame and glory?   (Read 34571 times)


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WarHampster


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Re: Another try at fame and glory?
« Reply #15 on: September 19, 2009, 01:22:31 PM »
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Here's my level flow idea. (with the exception of the last boss)
  • An air battle. (as the player flies to their destination)
  • A bit of exploring. (talk to the townsfolk to learn how to get past the guards blocking the road, find whatever item is needed for a trade, etc...)
  • Solve a puzzle/overcome an obstacle protecting the magic item shard.
Our we on the right track?

This sounds pretty good, although I kind of want to have scenes in which the player comes to a giant hole in the ground and needs to fly over it. How about we throw some short air battles into the exploring segment?

EDIT - Also, I'll start working on some concept art to show what I'm envisioning for the game's style. It's important we're both on the same page with what we think the game will look like (this is what killed my project with Gandolf).
« Last Edit: September 19, 2009, 01:24:50 PM by WarHampster »

Silverwind


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Re: Another try at fame and glory?
« Reply #16 on: September 19, 2009, 01:35:23 PM »
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This sounds pretty good, although I kind of want to have scenes in which the player comes to a giant hole in the ground and needs to fly over it. How about we throw some short air battles into the exploring segment?
Definitely!

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EDIT - Also, I'll start working on some concept art to show what I'm envisioning for the game's style. It's important we're both on the same page with what we think the game will look like (this is what killed my project with Gandolf).
Oh? Do tell, and which project btw?
« Last Edit: September 19, 2009, 01:36:02 PM by Silverwind »
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Gan


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Re: Another try at fame and glory?
« Reply #17 on: September 19, 2009, 03:31:40 PM »
Yeah... not only were we not on the same page, I was in a different book. I was furtively trying to create the "Best TF Game", which is near impossible. Over ambitious and a bit delusional. There'll always be another one that's better.
Learned my lesson; keep it sweet, simple, and make the whole thing take a max of 1-2 weeks.


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Edit: I even got to the point that I thought that in order to make it the "Best", I'd have to work on it alone and make it exactly a certain way. Which of course booted everyone else off the group project. If I could redo it, I'd name it "Tf Group Proj. Game Attempt". My focus wouldn't be in showing off all Tf's features or making the "Best" Tf game, but getting the community together to just see if we could make any sort of game in it. Even if it's only tick tac toe.
« Last Edit: September 19, 2009, 03:36:59 PM by Gandolf »

WarHampster


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Re: Another try at fame and glory?
« Reply #18 on: September 19, 2009, 08:29:10 PM »
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Yeah... not only were we not on the same page, I was in a different book.

Yeah, at one point I thought we were making an FPS with RPG elements with a retro pixel art style, and Gan thought we were making a beat-em-up with RPG elements and a time traveling plot twist that had a cel-shaded style.

WarHampster


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Re: Another try at fame and glory?
« Reply #19 on: September 20, 2009, 03:09:53 PM »
Alright Silver, I've got a world map, some concept art, and an in-depth story ready to go... I don't want to post everything here though. I made a hidden section on my forum (www.warhampster.editboard.com) that we can use to develop the game, just join and I'll make it so you can see it.

EDIT - also, this is the final call for anyone else who wants to help develop this...
« Last Edit: September 20, 2009, 03:31:52 PM by WarHampster »

Gan


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Re: Another try at fame and glory?
« Reply #20 on: September 20, 2009, 05:33:28 PM »
I can help test, maybe ideas... though nothing major.


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Silverwind


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Re: Another try at fame and glory?
« Reply #21 on: September 20, 2009, 05:35:17 PM »
Cool, I'll do that in the morning.
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WarHampster


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Re: Another try at fame and glory?
« Reply #22 on: September 21, 2009, 07:10:05 AM »
Sounds good.

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Re: Another try at fame and glory?
« Reply #23 on: June 02, 2010, 10:44:43 PM »
LOL i don't know if anyone cares about reading this topic anymore but I thought it was hilarious in places:
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Yeah, at one point I thought we were making an FPS with RPG elements with a retro pixel art style, and Gan thought we were making a beat-em-up with RPG elements and a time traveling plot twist that had a cel-shaded style.

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Ghadzooks man, RPGs just don't get made anymore, and seldom did at all. Why, the last guy who attempted one went mad and started referring to himself in 3'rd person! With such a track record it would be crazy to attempt an RPG, and we'd need a crazy crew before we could even consider it.

How about an FPS?
Warning: The above post may have been modified multiple times.

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EqwanoX


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Re: Another try at fame and glory?
« Reply #24 on: June 03, 2010, 10:56:37 AM »
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Ghadzooks man, RPGs just don't get made anymore, and seldom did at all. Why, the last guy who attempted one went mad and started referring to himself in 3'rd person! With such a track record it would be crazy to attempt an RPG, and we'd need a crazy crew before we could even consider it.

How about an FPS?
EqwanoX does not understand this post

Tireas Dragon


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Re: Another try at fame and glory?
« Reply #25 on: June 03, 2010, 04:05:31 PM »
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EqwanoX does not understand this post
lol
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Another try at fame and glory?
« Reply #26 on: November 21, 2010, 12:20:03 AM »
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Ghadzooks man, RPGs just don't get made anymore, and seldom did at all. Why, the last guy who attempted one went mad and started referring to himself in 3'rd person! With such a track record it would be crazy to attempt an RPG, and we'd need a crazy crew before we could even consider it.

How about an FPS?
Months later, in November, 2010, nobody even wants to talk about group projects much. I guess it makes sense.
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Re: Another try at fame and glory?
« Reply #27 on: March 10, 2011, 08:42:27 PM »
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The game sure looks awesome, but even the simplest of background scrolling games run slow in GM. Here's an example: http://www.mediafire.com/?ym4y2wngnln

If we were using a formidable amount of sprites, say 15 or more, I imagine the game would be near unplayable. I sure like the idea though, so if you can think of a way to make it work I'm still up for attempting it.
On a completly unrelated note, How do you make those awesome title scenes?
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Connors


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Re: Another try at fame and glory?
« Reply #28 on: March 11, 2011, 08:23:30 PM »
BLUH.
I still really hate to ditch all the stuff people made for that iPhone RPG project. Could we at least TRY to use it for something? I think I still have most of the sprites somewhere.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: Another try at fame and glory?
« Reply #29 on: March 12, 2011, 05:33:03 AM »
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On a completly unrelated note, How do you make those awesome title scenes?
Ah, there are certain perks to being a commercial graphic designer. ;)
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