OK, there was this group thing going on a while back known as the iRPG project, if you've been on this forum for a while [sarcasm] you probably heard about it. [/sarcasm]
Seriously though, I was all excited about it and then Gan's computer had some problems and people started getting back to having a life... I personally think we put too much work into it to keep ignoring it. Thing is there may be a better way to approach it. At first the idea seemed to be that we needed the full storyline and ALL the details hammered out before we put together the game, but I think we could still have a great thing going if we did some improvisation. Just make the intro and decide what the first dungeon will be based on, START MAKING IT, and go from there. If we had the engine set up I think it would pick up speed. This thing doesn't have to have the greatest story ever to be fun, and there is some merit in having it be partly humorous and not making a really serious/intense plot.
So who's with me!?
I even wen through the trouble of putting together a summary of the plot ideas we had so far, so that it's more concrete than before.