Topic:   iRPG Storyline Progression   (Read 41511 times)


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Connors


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Re: iRPG Storyline Progression
« Reply #45 on: June 21, 2010, 09:43:55 AM »
 Guys, I've been thinking about the desert area and it doesn't quite follow...
After all, the game starts out in the forest and if you're going back to Newtown after quests then you aren't going TOO far away, so why are you suddenly in the desert?

There are ways around it though, the simplest being that we have a longer trip before you reach that section. However I also though about having the sand partly made of some odd mineral that's unusually common there (anyone ever been to White Sands?) that has odd magical properties, and then we could give the desert a fun name like The Sudden Desert or something (there must be a better name than that lol) since it just starts and stops so abruptly. and thats how there's a desert so close to the forest and the mountain and the swamp.
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EqwanoX


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Re: iRPG Storyline Progression
« Reply #46 on: June 21, 2010, 12:14:13 PM »
how bout the villian's power is draining the life out of the forest makeing it a wastland

Connors


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Re: iRPG Storyline Progression
« Reply #47 on: June 21, 2010, 02:42:21 PM »
 Good idea! ;D
And after you defeat him, later on that area starts restoring itself. This might even benefit Newtown. Perhaps even have a small river appear.
In fact, now I think about it, having a river or some kind of water near the town from the start would be cool. Just a small area with a path leading to it from the town. Just brainstorming things to add.
« Last Edit: June 21, 2010, 02:49:59 PM by Connors »
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Silverwind


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Re: iRPG Storyline Progression
« Reply #48 on: June 21, 2010, 03:50:19 PM »
What villain? I wasn't aware we had a villain. :-X Like the river idea though, all towns start by a water source. :)
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Connors


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Re: iRPG Storyline Progression
« Reply #49 on: June 21, 2010, 05:03:43 PM »
Lol sry...
If theres a desert dungeon there must be a boss monster. I meant monster not neccesarily the villain. Basically the desert area is cursed by someone or something.
:P
« Last Edit: June 21, 2010, 05:04:16 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Connors


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Re: iRPG Storyline Progression
« Reply #50 on: July 06, 2010, 11:54:02 AM »
I say we lay out the timeline for the story in a post and update it as things are added, like so:
(This was my idea for a good start for the game, unless Namyiik or anybody has a better idea for the background) 8)

-Tutorial based around character's training in the army.
-Main character is sent to Newtown to be one of several guards. Because he's inexperienced.
-Meet the people in the town.
-One of your fellow soldiers spots monsters, you get picked to go investigate :P
-Here begins the Forest Area.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/