Topic:   Art Progress   (Read 75930 times)


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Silverwind


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Re: Art Progress
« Reply #75 on: March 22, 2010, 04:51:01 PM »
Not sure what Hammy has planned for dungeons, but here's a wall texture I'm working on:





Feel free to use it. My mountains are shaping up as well:

« Last Edit: March 22, 2010, 05:02:33 PM by Silverwind »
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WarHampster


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Re: Art Progress
« Reply #76 on: March 24, 2010, 10:44:30 PM »
That wall texture is full of win.

Gnome


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Re: Art Progress
« Reply #77 on: March 26, 2010, 08:40:01 PM »
Here is a list of things we might need Tile wise. This is pretty general as of now, but feel free to expand.


Water tiles and mud tiles that bend the other way (like one green corner and the rest is water)

Dungeon stuff
- Bones
- Chests
- etc.

Some different terrain:
- Barren (for inside caves and such)

Town stuff:
Bridges (wooden would probably be best)

Can someone also make silvers tiles 45x45 instead of 44x44?
« Last Edit: March 26, 2010, 08:41:46 PM by Gnome_Again »
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Silverwind


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Re: Art Progress
« Reply #78 on: March 27, 2010, 03:02:06 AM »
Quote
Can someone also make silvers tiles 45x45 instead of 44x44?
Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.

Out of curiosity though, why do you need to resize the old tileset?

EDIT:

Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?
« Last Edit: March 27, 2010, 03:05:15 AM by Silverwind »
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Gnome


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Re: Art Progress
« Reply #79 on: March 27, 2010, 09:20:49 AM »
Quote
Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.

Out of curiosity though, why do you need to resize the old tileset?

EDIT:

Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?

I don't think so, because when I used the wall tile it left a white boder around it.
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EqwanoX


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Re: Art Progress
« Reply #80 on: March 27, 2010, 11:41:45 AM »
 without the grid lines its 45x45, to edit it just stretch it out 1x1 pixels
« Last Edit: March 27, 2010, 11:43:10 AM by EqwanoX »

Al Staffieri


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Re: Art Progress
« Reply #81 on: March 28, 2010, 02:30:27 PM »
I love the cave entrance.

Silverwind


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Re: Art Progress
« Reply #82 on: March 28, 2010, 03:58:36 PM »
Ah, I'm glad to hear that. I wasn't sure if the "depth" effect worked. I'll finish shading the mountains one of these days.
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WarHampster


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Re: Art Progress
« Reply #83 on: April 14, 2010, 08:33:09 PM »
What do you guys have in mind for additional terrain types? So far we've got grass, mud, and snow. Be specific, I need to know which terrain types have to connect to each other, ect.

Gan


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Re: Art Progress
« Reply #84 on: April 14, 2010, 09:15:13 PM »
Some more connecting waters would be nice...
I think Gnome is in need of a few things.


-Gan
P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
P.S.S. Snow? That's awesome! :)
« Last Edit: April 14, 2010, 09:16:10 PM by Gandolf »

WarHampster


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Re: Art Progress
« Reply #85 on: April 14, 2010, 09:21:01 PM »
Ok, I'll design the terrain  ::)

Silverwind


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Re: Art Progress
« Reply #86 on: April 15, 2010, 02:35:07 AM »
I'm working on a rocky, mountainous floor tile at the moment for the revamped RS tile set, but it's proving rather difficult. Just mentioning it incase you're interested in trying one as well.
« Last Edit: April 15, 2010, 02:35:57 AM by Silverwind »
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Gan


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Re: Art Progress
« Reply #87 on: April 15, 2010, 08:02:12 AM »
Quote
P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
Quote
Ok, I'll design the terrain ::)
Ah sorry, didn't mean it quite like that. I'm thinking of mappers--all non-ground tiles need a transparent background to work in the World Editor. It allows us, for example, to place trees on the dirt/above the water/and behind houses. I had to manually crop out the background on all previous tiles. :P Really neat feature actually.


-Gan

WarHampster


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Re: Art Progress
« Reply #88 on: April 16, 2010, 07:56:54 PM »
Got it.



Sand tile set in the works, it's got four terrain variations: wavy sand (shown here), rocky sand (shown here), soft sand, and sand floor (for desert dungeons).

Connections will be:

Rocky sand <-> wavy sand (shown)
Wavy sand <-> sand floor
Rocky sand <-> sand floor (?)
« Last Edit: April 16, 2010, 08:20:21 PM by WarHampster »

Gan


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Re: Art Progress
« Reply #89 on: April 16, 2010, 08:34:21 PM »
Ooooh. :D


-Gan