Topic:   Art Progress   (Read 61662 times)


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WarHampster


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Re: Art Progress
« Reply #150 on: June 24, 2010, 07:53:11 PM »


Enjoy even more blatantly faded colors!

EDIT - template:
« Last Edit: June 24, 2010, 07:59:01 PM by WarHampster »

Tireas Dragon


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Re: Art Progress
« Reply #151 on: June 24, 2010, 08:02:38 PM »
I always imagined him having more hair on the back of his head and ears.
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Connors


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Re: Art Progress
« Reply #152 on: June 24, 2010, 08:58:02 PM »

Re-colored it with Pixen. :D

EDIT:
Should I make a sheet or separate pics for Gan if I make animations?
(Like the torch)
« Last Edit: June 24, 2010, 09:00:24 PM by Connors »
Warning: The above post may have been modified multiple times.

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Tireas Dragon


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Re: Art Progress
« Reply #153 on: June 24, 2010, 09:25:04 PM »
The one on the left looks the same as the one that WarHampster posted. I can't see the one on the right. Shows a box with a question mark in it.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


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Re: Art Progress
« Reply #154 on: June 25, 2010, 12:26:54 AM »
Alright, I'm leaving in the morning. I don't know what my schedule will be so I don't know if I can keep working on these. I really like the walking down animation but the walking left one needs work (maybe it looks wrong because of the colors?). Anyway assuming I won't have any time you guys can fix these up yourselves or get a real pixel artist to redo everything.

Mystor


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Re: Art Progress
« Reply #155 on: June 25, 2010, 02:07:36 AM »
Quote


Enjoy even more blatantly faded colors!

EDIT - template:
May just be me, but he feels too skinny...
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Silverwind


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Re: Art Progress
« Reply #156 on: June 25, 2010, 04:32:26 AM »
I think the sideways animation is great, but it does look skinnier. I think the problem is due to my forward facing Ā template being so anatomically incorrect, making the correct sideways view looks strange.

EDIT:

Ah, after comparing them I think the problem is the size of the head. The first guy's shoulders are wide enough to support it, but the second guy would be crushed under its weight! ;D I reckon it's a hard one to get right, as you can't do much with the shoulders without making him look like a tiny legged freak, and yet you can't resize the head either. Tricky...
« Last Edit: June 25, 2010, 04:42:25 AM by Silverwind »
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EqwanoX


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Re: Art Progress
« Reply #157 on: June 25, 2010, 03:08:19 PM »
the front animation looks good but the side definatly to skinny, i fattened him up

Silverwind


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Re: Art Progress
« Reply #158 on: June 25, 2010, 04:17:36 PM »
Woh, now that's awesome! :D

EDIT:

How many frames are you running? It looks like 3, but a very smooth 3, and the head would constantly bob if that were the case. Is it 5 or 7?
« Last Edit: June 25, 2010, 04:22:13 PM by Silverwind »
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Connors


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Re: Art Progress
« Reply #159 on: June 25, 2010, 04:31:50 PM »
I looked, it has 9 frames, I think that's the same as the original.
And yes, nicely done! :3
« Last Edit: June 25, 2010, 04:32:21 PM by Connors »
Warning: The above post may have been modified multiple times.

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Re: Art Progress
« Reply #160 on: June 25, 2010, 05:15:15 PM »
9?! Including repeats?
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EqwanoX


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Re: Art Progress
« Reply #161 on: June 25, 2010, 08:42:10 PM »
8 total, 3 repeats

Tireas Dragon


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Re: Art Progress
« Reply #162 on: June 28, 2010, 09:13:16 AM »
Eq is right it has 8. You can download it, open it with preview, and count them yourself.
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Re: Art Progress
« Reply #163 on: June 28, 2010, 09:34:49 AM »
Oh, so 5 different frames. That's awesome! :)
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EqwanoX


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Re: Art Progress
« Reply #164 on: June 28, 2010, 10:14:32 AM »
i still dont think there should be animations though, cause if the walk is animated in four directions then the attack should probly be animated in all directions and then your faced with the dillema of what kind of weapon is the attack animation gonna show? and production is slow enough as it is, we should focus on wrapping this game up and saveing any fancy features for a sequel.