Topic:   Art Progress   (Read 75909 times)


0 Members and 2 Guests are viewing this topic.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Art Progress
« Reply #135 on: June 11, 2010, 06:38:00 PM »
OK cool now that I know it's built in I looked in Help on my computer and for me its File>Create Archive. I posted a .zip file here:
http://sites.google.com/site/onronc/MoreSprites!.zip?attredirects=0&d=1
YAY ME!
« Last Edit: June 12, 2010, 12:34:39 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Art Progress
« Reply #136 on: June 12, 2010, 03:13:21 AM »
Ah, are you using a pre-Leopard OS? It used to be labeled that for me too.
I survived the spammage of 2007

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Art Progress
« Reply #137 on: June 13, 2010, 12:25:52 PM »
@Silver: Yes I am. That's why none of Gandolf's stuff works on it. -_-

----

I put the frames of my torch sprite together with a background so you guys could see it.
« Last Edit: June 13, 2010, 12:38:18 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Art Progress
« Reply #138 on: June 13, 2010, 12:37:49 PM »
You pixeled that yourself? That's pretty good.


-Gan

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Art Progress
« Reply #139 on: June 13, 2010, 12:39:46 PM »
Yep! Made it with only one program. (Pixen)
Remember a while back when I posted about Cocoa? (the game program?)
I got plenty of practice from it. :P
« Last Edit: June 13, 2010, 12:40:25 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: Art Progress
« Reply #140 on: June 14, 2010, 12:23:56 PM »
Pixen is a buggy piece of crap, but it's all there is.

Speaking of Pixen, how did you get that gif to run at a decent FPS? I'm trying to export an animation and post it here but it runs super slow.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Art Progress
« Reply #141 on: June 14, 2010, 02:29:46 PM »
Actually I love Pixen, it just acts weird with Safari open. And you have to flatten all the layers before saving an animation as a gif....
Also to change the duration of frames you can set it by double-clicking the number underneath. It's best to set this early so all the frames have the same time or you have to copy the number and paste it into each one. I think the torch is at 0.15.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Art Progress
« Reply #142 on: June 16, 2010, 03:32:26 PM »

I drew this frog/giant rodent monster because I was bored one day and it came out so good I decided to draw him again and ink it. It may or may not be in the game, but I think it would work fine in the swamp or the forest. :P

;D
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Art Progress
« Reply #143 on: June 16, 2010, 03:51:48 PM »
LOVE IT! :D So must be added to the content art gallery.
I survived the spammage of 2007

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: Art Progress
« Reply #144 on: June 23, 2010, 02:14:30 PM »
Silver - where are your most current character sprites?

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Art Progress
« Reply #145 on: June 23, 2010, 02:28:36 PM »
I think the RSRPGE includes the most recent library: http://www.mediafire.com/?gtiitmymhz0

The humanoids are so old looking now. So, so old... and flat... and old....
« Last Edit: June 23, 2010, 02:29:38 PM by Silverwind »
I survived the spammage of 2007

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: Art Progress
« Reply #146 on: June 23, 2010, 05:36:51 PM »
Nah, they have a timeless style.



Any color discrepancies courtesy of Pixen.

Don't have too much time to finish these so if anyone has feedback leave it now!
« Last Edit: June 23, 2010, 05:37:46 PM by WarHampster »

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Art Progress
« Reply #147 on: June 23, 2010, 05:48:07 PM »
Ahah! That's great!  ;D


-Gan

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: Art Progress
« Reply #148 on: June 23, 2010, 06:37:13 PM »
Thanks :)

I think that I'll be able to finish the four directions but I won't have time to do variations for all the races. Silver, will you have time to adapt my templates for all the other characters? Here's my template for the walk down animation:


Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Art Progress
« Reply #149 on: June 23, 2010, 06:51:15 PM »
Wahay, awesome animation Hammy! :D I'm still very pressed for time here, but I'll try to get a few done in the coming week.
I survived the spammage of 2007