Topic:   Art Progress   (Read 75936 times)


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Gan


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Re: Art Progress
« Reply #120 on: May 27, 2010, 08:20:16 PM »
Good time for me for a meeting.

Animation can be any amount of frames.


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Silverwind


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Re: Art Progress
« Reply #121 on: May 28, 2010, 01:53:40 AM »
Alas I haven't done any sprites. I'm back to being extremely busy with work, and it looks likely that I'll remain so for most of the summer. My family's going through rough times financially.

I'm not free for a video conference until the week of June 6th.
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Connors


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Re: Art Progress
« Reply #122 on: May 31, 2010, 01:20:00 PM »

Proof that I'm actually doing something. XD
I started making some sprites. You mentioned needing dungeon sprites.
Is anyone covering the sprites for inventory items yet? I could probably work on that too.

--ps: Once I have more sprites made I can upload them on my google site so I'll post a link then.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Silverwind


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Re: Art Progress
« Reply #123 on: May 31, 2010, 03:04:32 PM »
Oooh! B-e-a-u-tiful! Nice stuff Connors, just looking at that first one makes me wanna open it...
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Connors


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Re: Art Progress
« Reply #124 on: June 01, 2010, 02:54:16 PM »
http://sites.google.com/site/onronc/Connor%27sSprites.sitx?attredirects=0&d=1
Thanks SW. XD

As promised, I compressed the sprites so I could put upload them. The link above downloads what I've got so far. I think I might make some keys and more dungeon stuff later.

EDIT: I should give some credit to this page, it inspired a lot of these...
http://www.vbgore.com/Pixel_Art_Tutorials
very useful.
« Last Edit: June 01, 2010, 02:56:44 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gnome


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Re: Art Progress
« Reply #125 on: June 02, 2010, 12:05:08 AM »
Awesome. Adding them to current maps now.
This Cannot be, NOOOOOOOO!!!!

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Connors


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Re: Art Progress
« Reply #126 on: June 09, 2010, 04:22:50 PM »
I made a lot more dungeon sprites. Now there are:
Doors
Keys
Ladders (I might make another to put up against a wall instead)
and also some spikes and a pile of bones.
(Some sprites are .png files because they support transparent areas because they have shadows.)
I can make more  easily enough if you ever need specific kinds of doors or anything.
http://sites.google.com/site/onronc/MoreSprites!.sitx?attredirects=0&d=1

 - Connors
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Art Progress
« Reply #127 on: June 09, 2010, 06:33:48 PM »
Love them all! :D We've got to add keys to the game. Lots of keys.
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EqwanoX


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Re: Art Progress
« Reply #128 on: June 09, 2010, 08:40:31 PM »
nice, its good to see  some new graphics

WarHampster


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Re: Art Progress
« Reply #129 on: June 09, 2010, 08:54:00 PM »
I love the keys :)

WarHampster


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Re: Art Progress
« Reply #130 on: June 11, 2010, 11:19:23 AM »
My school is over, but I'll be gone for like a week.

Gnome


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Re: Art Progress
« Reply #131 on: June 11, 2010, 11:28:00 AM »
Can anyone remind how to decompress .sitx?
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Re: Art Progress
« Reply #132 on: June 11, 2010, 11:37:02 AM »
Stuffit Expander maybe?

Connors


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Re: Art Progress
« Reply #133 on: June 11, 2010, 03:05:38 PM »
Yeah you need to have Stuffit Expander (which is free).
unless anyone has a better way? Such as how do I make a .zip file?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Art Progress
« Reply #134 on: June 11, 2010, 05:15:27 PM »
File in the Finder bar and Compress .zips it for me. :)
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