Topic:   Art Progress   (Read 75933 times)


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Gan


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Re: Art Progress
« Reply #105 on: May 13, 2010, 05:37:43 PM »
Sounds good to me. Maybe our next game can have the super detailed tiles and animated sprites.


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WarHampster


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Re: Art Progress
« Reply #106 on: May 13, 2010, 06:45:43 PM »
I'll still animate the player.

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Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.

You need to do all the scenery and monsters that I laid out in the design doc + some that we haven't thought of yet.

Gan


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Re: Art Progress
« Reply #107 on: May 13, 2010, 10:01:20 PM »
So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.


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Mystor


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Re: Art Progress
« Reply #108 on: May 13, 2010, 10:19:48 PM »
Quote
So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.


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I sincerely agree.
All of the tiles that I have seen are COMPLETELY sufficient for an amazing game for the iPhone.
Its looking awesome already, all you need is a story!
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WarHampster


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Re: Art Progress
« Reply #109 on: May 14, 2010, 10:50:33 AM »
The thing is that I can make a lot of really good terrain pretty quickly while the scenery I make is decent and takes a while. So I'm proposing that we use pretty terrain and more simple scenery.

Gan


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Re: Art Progress
« Reply #110 on: May 14, 2010, 11:23:27 AM »
Oh sure. :) Sounds good to me. Simple above ground tiles and nice ground tiles.
I'll need all the tiles we'll use so I can switch them in the World Editor.


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Silverwind


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Re: Art Progress
« Reply #111 on: May 14, 2010, 04:16:29 PM »
Hey Hammy, could you send me a link to the doc? The link you sent me last time is asking me to log into a Google Account now, but I don't think I have one (and seemingly didn't need one last time anyway ;D ).

Thanks.
« Last Edit: May 14, 2010, 04:16:55 PM by Silverwind »
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WarHampster


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Re: Art Progress
« Reply #112 on: May 14, 2010, 09:07:23 PM »
You might need an account to edit, here's a read only:

http://docs.google.com/Doc?docid=0AdW7O1gS4ExxZGNnYjJrM2dfMWR2cnIzcmM4&hl=en

Silverwind


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Re: Art Progress
« Reply #113 on: May 16, 2010, 09:19:17 AM »
That's odd, it's still asking me for an account and I can't set one up because I don't have a mobile (required for account verification).
« Last Edit: May 16, 2010, 09:19:34 AM by Silverwind »
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Mystor


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Re: Art Progress
« Reply #114 on: May 16, 2010, 04:31:13 PM »
I sent a request to see the document.

Mist
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WarHampster


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Re: Art Progress
« Reply #115 on: May 17, 2010, 02:06:13 PM »
Everything should be working now... I sent you all an email, let me know if you can access the document.

Silverwind


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Re: Art Progress
« Reply #116 on: May 17, 2010, 05:43:58 PM »
I'm in again! ;D

EDIT:

Crickey that's a lot of sprites! :o I'll see what I can do.
« Last Edit: May 17, 2010, 05:46:15 PM by Silverwind »
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EqwanoX


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Re: Art Progress
« Reply #117 on: May 20, 2010, 02:56:39 PM »
that art is good, now all you gotta do is trace it over in photoshop with the line tool and go over it with the burn and dodge tool to make it like this

« Last Edit: May 20, 2010, 02:57:28 PM by EqwanoX »

Silverwind


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Re: Art Progress
« Reply #118 on: May 20, 2010, 03:24:53 PM »
OMG that's cool! Really, really impressed Eq. :D I've tried outlining once or twice but can't get the hang of direction flow, like hair, sleeves and whatnot. The rounded edges just throw me off.

I'm keen on getting in some more practice now though. :)
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WarHampster


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Re: Art Progress
« Reply #119 on: May 27, 2010, 07:24:33 PM »
Alert to RPG team members - my situation is deteriorating. I will have exactly four days of absolutely free time in the next few months.

Silver - How are the sprites coming? I want to be able to start doing mockups with the new graphical style ASAP.

Gan - I'm starting to think about the character animations. Can I dictate the number of frames or do you need a specific amount? Realistically, I'll be able to animate two different characters (a male and female human) with eight frames in each direction.

Everyone - I'd like to have some sort of meeting on Sunday to discuss where we're going from here. I have a feeling that we're going to have to cut a lot of content.
« Last Edit: May 27, 2010, 07:33:09 PM by WarHampster »