Topic:   iPhone Project: Enlisting Map Creators   (Read 252612 times)


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Swamp7hing


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Re: iPhone Project: Enlisting Map Creators
« Reply #90 on: March 02, 2010, 03:33:02 PM »
Just that, and a list of how big (time wise)/what key locations me might want.

EqwanoX


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Re: iPhone Project: Enlisting Map Creators
« Reply #91 on: March 03, 2010, 08:55:59 AM »
looks like warhampster bailed, i'll make some maps (can you use the map i posted earlier?), you already got the gameplay down, just wrap it up and sell it as an app for 99c, i dont want any ownership, i just want to know how many you sell.

name it "pocket rpg"

why didnt you make scrolling maps? wouldnt one big map be easier to program than seperate little maps?
« Last Edit: March 03, 2010, 08:57:28 AM by EqwanoX »

Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #92 on: March 03, 2010, 01:34:54 PM »
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looks like warhampster bailed
Maybe he's just incognito for a bit...

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(can you use the map i posted earlier?)
Probably. We'll have to get the latest tiles from previous posts or if WH is still here.

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you already got the gameplay down, just wrap it up and sell it as an app for 99c
Gameplay is pretty good, need to stick in maps and the story.

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name it "pocket rpg"
That's an interesting name, will keep it in mind.

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why didnt you make scrolling maps?wouldnt one big map be easier to program than seperate little maps?
I'm actually unsure. I have an idea, I think I can make the game scrolling without having to remake any of the maps or change any map loading code.
If the world map were just one big image, that'd suck memory and CPU pretty harshly. Especially on a phone.

Would you guys like scrolling maps? I think I can do it.

-Gan
« Last Edit: March 03, 2010, 01:36:26 PM by Gandolf »

WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #93 on: March 03, 2010, 02:19:45 PM »
I haven't bailed, it's the week before spring break so I have lots of work.

Don't sell this until we all agree on pricing and stuff.

Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #94 on: March 03, 2010, 02:25:46 PM »
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I haven't bailed, it's the week before spring break so I have lots of work.
Awesome. :) And you have my condolences.

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Don't sell this until we all agree on pricing and stuff.
Don't worry, haven't even bought a developer's license yet(Going to get one for my birthday on April 9th so we have at least a month before we sell). Anyways, we still have maps we need to put in. We need to stick in maps before I can continue finishing the latest of features.


-Gan
« Last Edit: March 03, 2010, 02:27:48 PM by Gandolf »

WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #95 on: March 03, 2010, 02:38:07 PM »
My birthday is April 10th  :o

Swamp7hing


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Re: iPhone Project: Enlisting Map Creators
« Reply #96 on: March 03, 2010, 08:19:56 PM »
How about we give it away for free?
Maybe build a fan base before we start to compete with the thousands of amazing 99c apps out there?

Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #97 on: March 03, 2010, 08:25:00 PM »
That's an idea. :) Maybe free with ads?
Argh, but we've already gone through this and decided to re-think it once finished. At the moment we should be discussing maps.
Ideas of discussion?


-Gan

WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #98 on: March 04, 2010, 06:58:39 AM »
Terrain types will include grass, dirt, mud, swamp, rock, and street. Gan, will there be dungeons, or will everything take place above ground?

EqwanoX


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Re: iPhone Project: Enlisting Map Creators
« Reply #99 on: March 04, 2010, 08:37:36 AM »
but what about map DESIGN, path oriented or free roaming, free roaming is similar to the map i posted, where you can walk around, path oriented has more boundries and follows a linear path, its very easy for me to make maps in photoshop if its difficult for other people just draw out a rough design and ill make it in photoshop. warhampster, just add regular detail, excessive detail isnt noticable unless its side by side with the regular detial

personally, i think scrolling maps are better, and possibly easier to program
« Last Edit: March 04, 2010, 08:39:11 AM by EqwanoX »

WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #100 on: March 04, 2010, 10:05:30 AM »
Regular detail? -_-


Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #101 on: March 04, 2010, 12:41:17 PM »
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Terrain types will include grass, dirt, mud, swamp, rock, and street. Gan, will there be dungeons, or will everything take place above ground?

We can have dungeons.


-Gan

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Re: iPhone Project: Enlisting Map Creators
« Reply #102 on: March 04, 2010, 04:39:54 PM »
Sweet. I'll get mapping to some stuff.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

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Re: iPhone Project: Enlisting Map Creators
« Reply #103 on: March 10, 2010, 06:56:38 AM »
WAIT RIGHT THERE!
I'm currently building the super awesome amazing and easy map editor for the iPhone RPG.

Once I release this map editor we'll be able to make maps immediately. Regardless of tiles being finished or not. Why you may ask? We can just replace the old tiles in the tile folder with the new tiles and it'll replace all old tiles in the world.


-Gan

Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #104 on: March 11, 2010, 09:26:02 PM »
Here's a video of the very beta of it in action:
World Editor Beta
As you can tell, only the very basic map making parts are working.

-Gan