Topic:   iPhone Project: Storyline ~ Go Nuts   (Read 40342 times)


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Gnome


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #30 on: November 26, 2009, 09:45:25 AM »
Being a Ghost sounds like Busy work, we should just go back to the town instantly.
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #31 on: November 26, 2009, 09:48:21 AM »
Up to you guys, if the world's too big or complicated or if you get stuck in a dungeon or on some special land it could get annoying.


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Xiphos


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #32 on: December 02, 2009, 07:49:56 PM »
Being a ghost would be good. Once your done with all those complex thing-a-ma-bobbers perhaps you could make it so you could communicate with other characters as a ghost providing some interesting conversations. And once you get bored you have to walk to the nearest town like Mist said.
PS: Is the story decided on yet?
« Last Edit: December 02, 2009, 07:50:36 PM by Xiphos »

WarHampster


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #33 on: December 02, 2009, 09:04:38 PM »
Someone has been playing World of WarCraft ;)

Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #34 on: December 02, 2009, 10:22:04 PM »
Or Oberin.

Quote
PS: Is the story decided on yet?
I'm not quite sure, you guys are controlling the story. You'd have to read through previous posts or talk with everyone else.

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Xiphos


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #35 on: December 03, 2009, 04:40:13 PM »
I have at one point voting started. Then ended with no results?
Actually I've just been playing a lot of Fallout 3. It has so many different conversations and interactivity that I just thought that ghost thing would be funny. Maybe pretending to be haunting them, scaring them, or tricking them evilly (pretending to be lost relative back from dead).
I like the story with the traders settling and having to eliminate the monsters in the area. I think silver wind suggested this.

WarHampster


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #36 on: December 03, 2009, 06:20:41 PM »
Fallout 3 is one of my favorite games! I had 200 + hours before by computer broke.

Xiphos


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #37 on: December 03, 2009, 06:35:15 PM »
Lol =D
Fallout 3 never gets old!

Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #38 on: December 29, 2009, 04:49:26 PM »
So I'm thinking of ways for all of us to agree on a storyline...

The Gmg doesn't have the poll ability yet so maybe you guys could re-state your story ideas here and I'll create a poll on the Sc forum for you guys to vote.
What do you guys think?


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WarHampster


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #39 on: December 29, 2009, 05:04:27 PM »
How about I just make the story  ;)

Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #40 on: December 29, 2009, 05:18:22 PM »
Sure go ahead. Make it, post it, then we'll vote on it. Majority vote wins. If people like it, we'll take it. So make it good.


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Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #41 on: December 30, 2009, 08:46:33 AM »
Just thought I'd repost all the ideas already posted:

Whoa, looking through the storyline thread it looks as if we already voted on a storyline.
We voted here.
And we voted on:
Quote
Tired of wandering, a group of travelling merchants settle down. With trades of all sorts New Town is sure to flourish, but only if the area can be made safe.  
  
You must venture forth into the surrounding hills and cleanse the area of monster lairs.
How could I have forgotten?


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WarHampster


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #42 on: December 30, 2009, 09:50:53 AM »
Well that was a cheap trick. What, three people voted?

Gan


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #43 on: December 30, 2009, 10:06:28 AM »
Quote
Well that was a cheap trick. What, three people voted?
Well, let's see...  There's you. Silverwind, SamBaylus, Gnome liked the idea and made ideas for a Gnome merchant camp but didn't vote...
I gave plenty of time for people to vote, they voted and we came up with the storyline. I should have remembered as Gnome had already started building sprites for the Gnome merchant camp.
Didn't I post something about holding off on making the storyline more complex before I complete some essential systems? Yeah, I guess I must have forgotten about the chosen storyline as I was doing so.


-Gandolf
« Last Edit: December 30, 2009, 10:09:54 AM by Gandolf »

Swamp7hing


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Re: iPhone Project: Storyline ~ Go Nuts
« Reply #44 on: December 30, 2009, 05:04:26 PM »
I like that story,
lots of potential.