Topic:   A Purpose for Blender   (Read 4217 times)


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Zoo


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A Purpose for Blender
« on: April 03, 2014, 07:06:50 PM »
Prerendered graphics for games.

Yeah, I bet that's a term you haven't heard since 1994. But it ends up working pretty well. I made Button Simulator, a low impact test that does ABSOLUTELY nothing except play some music and let you press a button.

I can't export for mac though... Oh well.

https://drive.google.com/file/d/0ByGFPE2mRy5hdTU5QXNFMUdXMEU/edit?usp=sharing

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Zoo


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Re: A Purpose for Blender
« Reply #1 on: April 04, 2014, 11:26:31 PM »
Working on a 2.5D space shooter with my friend. I'm learning a TON about GM Studio. Also wishing cross-platform export was a reasonable price...
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Connors


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Re: A Purpose for Blender
« Reply #2 on: April 04, 2014, 11:37:35 PM »
Sounds totally cool. I've been wanting to make a shooter thing myself.

By the way I don't know if I shared this with you GMG people so I'll just drop this link here: http://www.cletusclay.com/
(from the makers of Platypus!)
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: A Purpose for Blender
« Reply #3 on: April 04, 2014, 11:54:01 PM »
Yeah. I'm getting fairly good at modeling basic things. I mean, it still looks really ugly, but cool. I figured out timelines, so it's gonna be fairly easy to make levels for this spacy-shooty thing.  8)
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Zoo


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Re: A Purpose for Blender
« Reply #4 on: April 06, 2014, 06:16:35 PM »
Got one level in the space shooter done. The boss is... THE MOON.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!