Topic:   Meet Agent Chan   (Read 9429 times)


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Gan


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Meet Agent Chan
« on: March 17, 2014, 07:49:28 PM »
Trained in 5 forms of martial arts, including Origami. Rumored to be in the Bruce Lee bloodline, he is not an individual you want to mess with.

Gan


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Re: Meet Agent Chan
« Reply #1 on: March 17, 2014, 08:06:23 PM »
Farmer bob may seem like a simple headed fellow, but don't let that fool you. Beneath those fat rolls lie a sinister and rotting soul.
He use to have an animal farm. He still considers what he has to be an animal farm. Just of a different variety. And he'll take whatever gets in his way out back to the slaughter house.
Lets just say the noises on his farm aren't quack quack and moo moo.
More like begs for mercy and crying.

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Re: Meet Agent Chan
« Reply #2 on: March 17, 2014, 10:55:10 PM »
« Last Edit: March 18, 2014, 02:36:41 AM by Gan »

Gan


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Re: Meet Agent Chan
« Reply #3 on: March 18, 2014, 01:15:51 AM »
Here's Agent Chan in free style:

https://www.youtube.com/watch?v=K2V8_xMOaHM
« Last Edit: March 18, 2014, 02:36:51 AM by Gan »

Connors


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Re: Meet Agent Chan
« Reply #4 on: March 18, 2014, 01:36:47 AM »
Okay now that looks cool.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Meet Agent Chan
« Reply #5 on: March 18, 2014, 03:12:36 PM »
Tried a different rendering style of Agent Chan in cycles:

https://www.youtube.com/watch?v=wL0h8jhk9YA

My next step is to start animating episode 1.

Connors


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Re: Meet Agent Chan
« Reply #6 on: March 18, 2014, 07:50:31 PM »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Meet Agent Chan
« Reply #7 on: March 18, 2014, 08:19:18 PM »
Ahahahahah!  ;D

Gan


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Re: Meet Agent Chan
« Reply #8 on: March 18, 2014, 09:11:19 PM »
I fixed animation. It's a lot easier to animate now.

I also made Agent Sam. Though for some reason when I render her, her boobs poke out of her suit.
No I'm not posting pictures of this.

Edit: I fixed it by manually editing the clothes. Now to make sure her butt doesn't stick out of her pants.
Edit 2: Butt cheeks are alright. We are clear to animate.
« Last Edit: March 18, 2014, 09:14:56 PM by Gan »

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Re: Meet Agent Chan
« Reply #9 on: March 18, 2014, 10:26:04 PM »
I really dislike the internal renderer. It's renders look like crap. Cycles render looks SO MUCH BETTER.
But it takes so bloody long to render.

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Re: Meet Agent Chan
« Reply #10 on: March 18, 2014, 10:39:12 PM »
What about the Freestyle version? You could try making it cell-shaded, since a somewhat cartoonish look is unavoidable to begin with.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Meet Agent Chan
« Reply #11 on: March 19, 2014, 12:20:23 AM »
It'd be cool to give it a 2D freestyle, cell shaded look. I just haven't figured out how to make it look that way.
Gotta play with shaders and compositing or something.

Here's the difference between the Internal vs Cycles render.

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Re: Meet Agent Chan
« Reply #12 on: March 19, 2014, 12:37:40 AM »
Here's Internal Freestyle. Both white and colored. 1px lines and 0.5 px lines.

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Re: Meet Agent Chan
« Reply #13 on: March 19, 2014, 11:00:14 PM »
I'm going to spend some time making a good looking Scene.

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Re: Meet Agent Chan
« Reply #14 on: March 20, 2014, 01:14:08 AM »
Sprucing up the Agent Cave.