Topic:   Map Navigation in TNT   (Read 3467 times)


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Connors


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Map Navigation in TNT
« on: March 08, 2011, 10:35:00 PM »
https://sites.google.com/site/onronc/RPGEnginev0.0.1.tbproj.zip?attredirects=0&d=1
This is a simple project I put together, I plan to use it for an upcoming game of course. I just uploaded this in case anyone wants to look at an example of the code. If you know how to program GM or SC this is a very similar syntax, so you could probably get an idea of what it's doing without any extra homework. You just need download TNTBasic to look. :)

EDIT: I forgot to mention how I tried to allow you to walk onto another screen and it failed, but the attempt is there. XD It's in the left arrow code:
Code: [Select]
if tilex = 1
  area = 2
  loaded = false
 Â tilex = 19
else
« Last Edit: March 08, 2011, 10:39:48 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Connors


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Re: Map Navigation in TNT
« Reply #1 on: March 12, 2011, 04:25:42 PM »
Found the problem, I might post a newer file just to show how it can go from one screen to another. If anyone takes notice of this thread, that is.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: Map Navigation in TNT
« Reply #2 on: March 16, 2011, 03:15:28 PM »
I've noticed it.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: Map Navigation in TNT
« Reply #3 on: March 16, 2011, 06:52:26 PM »
You don't need to do that I just get bothered when it gets this quiet. ::)
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Map Navigation in TNT
« Reply #4 on: March 16, 2011, 09:34:44 PM »
Yeah. School and work does that to people.
People should become much more active this weekend and on spring break. I definitely will, gotta add some stuff to the runtime.

Connors


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Re: Map Navigation in TNT
« Reply #5 on: April 08, 2011, 12:25:28 PM »
I can't wait for Summer, even I haven't had the time for any of my projects. At all.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/