Any check Macnn and Macrumors recently?
According to them, apps on the App Store for the iPhone tend to have a 1 purchase per 3 pirated download rate. If we plan to sell this, it's going to need some very heavy protection. I think I've found some pretty good code to foil their plans though so that shouldn't be too big of a deal. Just in case...
Possible RPG App Plans:
- Free ~ Wouldn't need to worry of piracy, it'd actually be helpful by putting our app further out there.
- Only paid ~ Some worry, we could put a detector that gives it the ability to detect if it's a pirated copy and make the game unusable. Though if they want to play bad enough, it is crack-able with a ton of work.
- Free w/ Ads ~ Still good if they pirate it, means that we get more money from ads.
- Paid w/ Ads ~ Makes me feel like a cheat, but we'd still get paid with ads even if not paid when bought.
- Free w/ Ads & Paid w/ No Ads ~ Would be nice, means that we'd get paid from two sides, possibly more popularity. Piracy rate would lower though just in case I could make the paid version turn into an ad version when detecting piracy. People wouldn't bother trying to break the detection as they still get to play the game despite the ads.
- Free w/Ads & Paid w/ Ads ~ Now this is something... Like a donation I guess. Think the game looks great? Pay a dollar! Don't have a dollar? Get it free legally! Would not matter at all if people tried pirating. Though it'd be hilarious if people just roamed the paid section and didn't notice it was free as well.
Those are possible strategies of what to do with the finished product and how to handle piracy. Pick which you like best.
-Gandolf