That if we actually do produce a short-but-sweet iPod Touch/iPhone game, and build up a solid base of 'fans', maybe release another one for free - it's possible that we could release a stable .99c app, and make some revenue off of the hobby.
Yeah I completely agree. That'd be pretty awesome, though I'd need to buy a developer license so I can test it on my iPhone and also stick it on the app store.
Now if only all of us knew how to program like gan does, but we still have out own specialties. Once again, Gan, its incredible what you're doing here. Actually pushing us to develop a game. Â
Yeah, I'm only the pie crust. Each one of you make up different parts of this pie that it would be nothing without you guys. I was thinking I'd like to make a tutorial or something to bring more of you to iPhone programming. It's actually really simple.
Which is why I think we should do our own DJ game like this:
http://armorgames.com/play/103/cooliodj
Music From DJ Swamp (i can't spell the actual name )
Programming by gan
Emotional Support by Gnome
Sounds good.
After this project is done we can bring the next project's suggestion list up. Stick it there, maybe it'll be picked.
Making money is fun, but deciding how much of it each one of us would get is not.
I'd vote for splitting it even. All active members on the project would get an equal slice of the income.
Although at first thought I would actually like us to have a "Gmg Developer Funds" account that us as a team would put profit from our projects in and use that money to further our programming/development skills. Like if wanted, buy a group developing kit such as a team RealBasic software that we all can benefit from.
-Gandolf