Topic:   SpaceZ - Space Colony Simulation   (Read 4847 times)


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Chamez


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SpaceZ - Space Colony Simulation
« on: August 18, 2013, 12:16:41 AM »

Background:
With summer coming to a close, and school just over the horizon...
I wanted to at least be productive for the remaining time of freedom I have.

My thoughts?
I have decided I am going to see where two weeks can bring me in creating a space colony simulation game.

I don't plan for it to be anything extremely complicated, just a neat little project to keep myself from moping around for the last weeks.

Planned Features:

Multiple Colony Races
Enemy Colony Raiders
Strict Economical Backbone
Year/Month System (very basic)
Public Figure Puppet (your puppet government)
Resource Depletion
Planet Lifetimes

Website: Coming soon. The website will be for me to place the download links.

I am currently debating if I should also give out the resources with it (a.k.a. opensource)
It could be handy, as my peers (you guys) could check my work, and help me out.
I am the noob... Fear my stupid questions.

Gan


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Re: SpaceZ - Space Colony Simulation
« Reply #1 on: August 18, 2013, 01:03:28 AM »
Sweet. What language?

Chamez


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Re: SpaceZ - Space Colony Simulation
« Reply #2 on: August 18, 2013, 10:09:22 AM »
To keep it simple, I'm going to see what I can do in SC.
I am the noob... Fear my stupid questions.

Gan


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Re: SpaceZ - Space Colony Simulation
« Reply #3 on: August 18, 2013, 10:17:07 AM »
D'oh! Showed my brilliance there, this is in the SilverCreator sub-forum.  ::)

I'm excited, feel free to PM questions and code snippets if you want to keep the code secret.

Circuit


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Re: SpaceZ - Space Colony Simulation
« Reply #4 on: August 18, 2013, 05:23:16 PM »
This sounds really ambitious.  I look forward to playing it.

Chamez


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Re: SpaceZ - Space Colony Simulation
« Reply #5 on: August 18, 2013, 08:26:23 PM »
Currently working on the GUI.
I am the noob... Fear my stupid questions.

Connors


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Re: SpaceZ - Space Colony Simulation
« Reply #6 on: August 19, 2013, 08:12:33 AM »
It sounds very cool. Actually it might be one of those projects that would make sense in Silver Creator. I mean, it would at least require fewer workarounds than my platforming game, with all the arrays. Looking forward to an interesting game.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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