Topic:   Another RPG Programming Project Thread   (Read 27361 times)


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Gan


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Re: Another RPG Programming Project Thread
« Reply #30 on: June 19, 2013, 04:45:50 PM »
They were in Silver's resources folder and they kind of look like his style.

I'm betting Silver made them. I can ask him though.(There's quite a few more of the charas style sprite sheets, monsters, princesses)

Gan


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Re: Another RPG Programming Project Thread
« Reply #31 on: June 19, 2013, 10:24:53 PM »
Hey Zoo, before we can hit the action stage; we gotta know, are you all in?

All in means you're gonna install 10.9 and Xcode on your 2010 mac. That you'll be ready to add basic storyline and game code as well as help develop the storyline and game.

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Re: Another RPG Programming Project Thread
« Reply #32 on: June 20, 2013, 09:40:25 AM »
Just out of curiosity, if we're doing this in Xcode then it's not going to be cross platform?

And I was just assuming I could do all of my work outside of xcode by writing the story up and sending it along to someone who could implement it in game. Or I'd just type up the code outside of xcode and send it to one person who has all the game files.

That being said, I would be able to install Xcode on my Mac. And I'll be willing to help with as much code as I can without hindering your progress. Most likely you'll just need to make a base code for dialog which I can edit to put in whatever story I write. I'll have to wait and see.

I can design people in Charas, although every time I try they just end up looking too epic.

I can help design the UI and stuff.

I can give you ideas and test the game

I can eat cheese sandwiches *inside joke*

I can do a bit of basic coding (ie modifying existing code)

I can do a bit of writing for you.


It's nice to see that we're working with the very definition of modern software this time. As opposed to the old stuff.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: Another RPG Programming Project Thread
« Reply #33 on: June 20, 2013, 11:01:13 AM »
Not cross platform. That'd require using a much more complicated setup. We're going to use the official Apple Sprite Kit API that allows for easy game creation.

It'd be best if you installed Xcode, coding in Xcode is a ton easier than trying to guess pseudo-code that you can't test.
Plus it'll be easy for you to hit the Play button to test newly written code.

We have 20 charas designed by Silverwind(enough for a game) and a crap ton of apparently home made sound effects that we haven't figured out how to open yet.... have to ask Silver.


So before we can hit the action stage, you're going to need to install Mac OS 10.9 and Xcode.
I'll PM you the links.

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Re: Another RPG Programming Project Thread
« Reply #34 on: June 20, 2013, 11:37:14 AM »
I'm afraid I can't do that, Dave.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: Another RPG Programming Project Thread
« Reply #35 on: June 20, 2013, 12:14:23 PM »
I guess we'll have to override.

Might want to get those downloading as soon as possible. They take a while.

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Re: Another RPG Programming Project Thread
« Reply #36 on: June 20, 2013, 09:36:41 PM »
Made a dropbox account for the project. This is how we'll share all our files.

Zoo, how long until you're ready?

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Re: Another RPG Programming Project Thread
« Reply #37 on: June 21, 2013, 06:45:30 AM »
Well, considering that I'll be away from my Mac for 3 days...
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: Another RPG Programming Project Thread
« Reply #38 on: June 21, 2013, 09:20:38 AM »
It's fine, get it downloading now, 3 days later install.

We'll probably start the action stage tomorrow or later tonight. You can join in when you get back.

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Re: Another RPG Programming Project Thread
« Reply #39 on: June 26, 2013, 11:52:15 AM »
We're still in the prep stage.

I've been preparing the tiles, tile editor, how things will work:

« Last Edit: June 27, 2013, 11:28:25 PM by Gan »

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Re: Another RPG Programming Project Thread
« Reply #40 on: June 26, 2013, 07:54:09 PM »
Figured out how objects work in Tiled.

Objects are polygons that you place and give a value. For example, put a polygon at the base of a tree and set it as "tree". Then when I load the world I can place a collision block on the tree.

That's only a simple form of object. We can also use objects to detect if a player is near a sign or is walking into a house or to detect if he goes into a special area that triggers a special event!
That means less coding and more putting together visually.

« Last Edit: June 27, 2013, 11:28:12 PM by Gan »

Zoo


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Re: Another RPG Programming Project Thread
« Reply #41 on: June 26, 2013, 08:27:03 PM »
Tiled I can work with. I wouldn't be doing much programming anyway, so there's not much of a point to me pirating OS 10.9 and Xcode.

But map making is a possibility for me.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: Another RPG Programming Project Thread
« Reply #42 on: June 26, 2013, 08:40:49 PM »
I suppose with how advanced Tiled is, you don't have to be a coder.

However I'll still need Connors to be a coder for certain specific things that Tiled can't handle alone.

Zoo, I'd still recommend installing 10.9 just so you can test the game.

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Re: Another RPG Programming Project Thread
« Reply #43 on: June 26, 2013, 10:31:15 PM »
Hehehe

« Last Edit: June 27, 2013, 11:28:01 PM by Gan »

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Re: Another RPG Programming Project Thread
« Reply #44 on: June 26, 2013, 10:48:53 PM »
Closer!

« Last Edit: June 27, 2013, 11:27:51 PM by Gan »