Topic:   Another RPG Programming Project Thread   (Read 31995 times)


0 Members and 1 Guest are viewing this topic.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #60 on: June 29, 2013, 02:48:58 PM »
PM your emails. I can use Drop Box's Share folder feature so we can share resources.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #61 on: July 06, 2013, 02:58:38 AM »
I completely forgot this project existed.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: Another RPG Programming Project Thread
« Reply #62 on: July 07, 2013, 11:15:53 PM »
I come back from college and you guys have started a project w/o me!
unbelievable ;)
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Another RPG Programming Project Thread
« Reply #63 on: September 06, 2013, 04:25:08 PM »
I was trying out this program called Cave Editor which is used for modding Cave Story. It's a really well made program, by the way, with a cool map editor, and I recommend Zoo check it out. It's fun! It gave me an idea for how we could do events and cutscenes in a game, so we'll have an easier time making lots of them. Basically, objects in Cave Story can call an "event number" which runs the numbered line in the script. So you could have a sign post, and the sign calls Event #0100 when you look at it. Then there's a line of the script which says #0100 and after it is the command that displays the message and waits for you to press a button. There's a list of script commands you can use for NPC's and movements and sound effects and transitions etc. it's very nice.

I also tried out Tiled and made a little map with the tileset Gan posted in this thread.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/