Topic:   Another RPG Programming Project Thread   (Read 27388 times)


0 Members and 1 Guest are viewing this topic.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #45 on: June 26, 2013, 10:55:44 PM »
I haven't entirely figured out how to correctly animate them...

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Another RPG Programming Project Thread
« Reply #46 on: June 26, 2013, 11:50:02 PM »
Okay, that looks pretty sweet and sort of 3D and the sprites look awesome, I hadn't really looked at them before... Even the lettering looks cool. Light lettering with a dark border is good. We should find a low-res font that would fit in with the sprites.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #47 on: June 27, 2013, 09:09:10 AM »
I made another cool and accidental effect:

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Another RPG Programming Project Thread
« Reply #48 on: June 27, 2013, 09:14:08 AM »
Is the game OS 10.9 exclusive? I'd recommend trying to get a little compatibility with operating systems that have come out yet. But that's just my opinion.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #49 on: June 27, 2013, 09:16:34 AM »
Yes.

The reason being we're using Sprite Kit. And our focuses are the App Stores.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Another RPG Programming Project Thread
« Reply #50 on: June 27, 2013, 09:57:31 AM »
10.9 exclusive? I didn't realize.

That's... A really small audience. You have the skill to make a game that would work on more than one OS, why do you have to use SpriteKit all of a sudden? It's not like we're making super complex graphics. You're just doing what Apple wants, they want people to buy the new OS so they're releasing things like SpriteKit.

Besides, we could still use Tiled for maps, right?
« Last Edit: June 27, 2013, 10:10:14 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #51 on: June 27, 2013, 12:00:28 PM »
Yeah we could.

I figured if we made a game for 10.9 using Sprite Kit, we'd finish it after the OS was released.

Though if you guys want, I could use the Cocos2D framework. Similar to Sprite Kit, works on 10.6+

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #52 on: June 27, 2013, 12:44:23 PM »
Got the sprites to show up in cocos2D. Should work on 10.8 and 10.9.

I'm going to figure out how to draw the Tiled map.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #53 on: June 27, 2013, 01:00:59 PM »


Got the map to draw.
« Last Edit: June 27, 2013, 11:27:32 PM by Gan »

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #54 on: June 27, 2013, 11:25:35 PM »
Here we go.



A nav you can actually move your character around in.
« Last Edit: June 27, 2013, 11:27:19 PM by Gan »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Another RPG Programming Project Thread
« Reply #55 on: June 28, 2013, 10:35:13 AM »
Though if you guys want, I could use the Cocos2D framework. Similar to Sprite Kit, works on 10.6+
Sounds like a good idea... Also the latest one with movement looks great. Good to see that you figured it out okay. I'm pretty sure about what I want to do with the script so I'll get crackin' on that today when I'm not busy with my homework.

@Zoo:
Do you have a google account? Once I have some things done we could share them via Google Drive which lets you collaborate.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Another RPG Programming Project Thread
« Reply #56 on: June 28, 2013, 12:21:24 PM »
Sweet. Scripting sounds like a good idea.

I'll continue to work on the nav system more in my free time. Adding movement collision and fringe objects.
When the nav is fully functioning, that will open the door for map making. By then you guys might have some cool scripts written up.

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Another RPG Programming Project Thread
« Reply #57 on: June 28, 2013, 08:11:49 PM »
Yeah, I have a google account.

I'll PM you my gmail.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Another RPG Programming Project Thread
« Reply #58 on: June 29, 2013, 11:49:49 AM »
Also, can I have a link to the tileset we're using?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Another RPG Programming Project Thread
« Reply #59 on: June 29, 2013, 02:01:45 PM »
And could you show what the sprite nav looks like when the character is at the same scale as the background? (ie 1:1)
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/