Topic:   New SC Game: Bug Run   (Read 13487 times)


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Charlo


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New SC Game: Bug Run
« on: April 07, 2013, 07:22:03 PM »
Hey folks,

It's been a long time since something got released here.  Well, I just got around to putting the finishing touches on a game that's been in the works for over two years: Bug Run!  The goal is simple: get your bug to the end of each level by manipulating tunnels.  As you progress, the bug moves faster, to the point where you inevitably lose!

Programming this didn't pose too much of a challenge.  It's simpler than Bricker, anyway.  Silver Creator is well-suited for games such as this thanks to the easy sprite manipulation and drawing capabilities (not to mention proper arrays!).  If you find any bugs, please let me know.  Feature requests will be considered but most likely not ever implemented.

Screenshots and download are below.

Screenshot 1
Screenshot 2
Screenshot 3

DOWNLOAD

Let me know what you think!

Connors


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Re: New SC Game: Bug Run
« Reply #1 on: April 08, 2013, 04:29:30 AM »
Well, I haven't played for long but I like this game so far. It's not really hard to get to the end, but I find myself wanting to really plan things out and try to get all the extra points. So I think that's a sign that this is a good puzzle game. I'll post my high scores later when I have some time to mess with it and I'm not so tired (it's 3:29 AM by the way).

PS: Don't you still have to use string arrays to do this in SC? It's fun and all but I'm really liking Processing. It's not a bad transition from SC since I took a basic class on Java and it has similarly simplistic graphics functions.
« Last Edit: April 08, 2013, 04:31:23 AM by Connors »
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Gan


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Re: New SC Game: Bug Run
« Reply #2 on: April 08, 2013, 12:52:59 PM »
This is a pretty great game.

I'm curious about your algorithm to generate the level and how it can tell if there's always a route.

Connors


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Re: New SC Game: Bug Run
« Reply #3 on: April 08, 2013, 05:05:00 PM »
4450 baby!   ;D 8)

Also has anybody else noticed an occasional bug where the game doesn't reset the speed when you go back to Level 1?
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Charlo


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Re: New SC Game: Bug Run
« Reply #4 on: April 09, 2013, 08:19:13 AM »
Connors, I think 4450 is higher than any score I ever got.  Pretty embarrassing considering how much I played the game for testing purposes.   :P  That bug might have happened once to me while testing, and I couldn't figure out why it happened, since I call a function that resets all the variables after you lose.  I might look at it again.

Gan, there is no algorithm.  I just randomly place one of six possible tunnels (vertical, horizontal, and four bent tunnels) on the board.  I've never run into a grid where there's no way to get to the end.  I suppose that if all the pieces on the leftmost column were straight, then there would be no way to get to the end since you would be stuck in that column until you bumped into the start square.

Connors


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Re: New SC Game: Bug Run
« Reply #5 on: April 09, 2013, 01:26:04 PM »
Yeah I didn't think there would be an algorithm like that, since it's a fairly simple game and the sides even wrap around is highly unlikely that there would ever be no way to the end. I think there was still a considerable amount of luck involved when I got my high scores though. :P

Then there's boards like this:
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"In a great game, the character must never perfectly obey the user's command"
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Connors


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Re: New SC Game: Bug Run
« Reply #6 on: April 09, 2013, 01:41:57 PM »
Okay I just had another go at it. Quick explanation of that last screencap: Sometimes I just wing it and only plan out the early pieces before hitting go, and sometimes I get lucky. Also, I broke my highscore. The one complaint I have about the game is that scoring is sometimes dependent on how many pieces are gold. Sometimes you get none at all and sometimes there's like eight.

(I think the graphical bug in this screencap appeared when the second popup appeared, it's probably not your fault).
« Last Edit: April 09, 2013, 01:52:53 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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Re: New SC Game: Bug Run
« Reply #7 on: April 09, 2013, 01:49:20 PM »
I'm sorry Circuit but you gotta practice at high speeds for a little while.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: New SC Game: Bug Run
« Reply #8 on: June 09, 2013, 12:56:31 AM »
Please forgive me Charlo.  I meant to play this game 2 months ago, but I forgot about it until now.  This game is really good!  If I'm not careful it may become an addiction like Tetris or Dr. Mario.  Good work!

Charlo


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Re: New SC Game: Bug Run
« Reply #9 on: June 15, 2013, 05:19:42 PM »
Please forgive me Charlo.  I meant to play this game 2 months ago, but I forgot about it until now.  This game is really good!  If I'm not careful it may become an addiction like Tetris or Dr. Mario.  Good work!

I don't think it's quite as addictive as Tetris, but thanks for the kind words regardless.   ;D

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Re: New SC Game: Bug Run
« Reply #10 on: June 18, 2013, 07:29:11 PM »
windows download link?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: New SC Game: Bug Run
« Reply #11 on: June 18, 2013, 09:04:19 PM »
You traitor. ;-;
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: New SC Game: Bug Run
« Reply #12 on: June 18, 2013, 09:06:57 PM »
Oi! I still like macs. I think that both OSes are fantastic in their own ways. I've just opted for Windows this time 'round because it's cheaper and it has more games. Plus it's kind of like being bilingual.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: New SC Game: Bug Run
« Reply #13 on: June 18, 2013, 11:38:25 PM »
Yeah Zoo you know I'm joking. ^^; I agree about the advantages/disadvantages. If I was aiming for getting a computer solely for games it wouldn't be a Mac. As it is this Macbook is good for school.

On the topic of Bug Run:

Charlo do you plan on fixing the speed increase bug? It seems like a simple change...
« Last Edit: June 18, 2013, 11:40:00 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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